using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(photoModeSystem))] public class photoModeSystemEditor : Editor { photoModeSystem manager; void OnEnable () { manager = (photoModeSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Enable/Disable Photo Mode")) { manager.enableOrDisablePhotoMode (); } EditorGUILayout.Space (); if (GUILayout.Button ("Take Photo")) { manager.takePhoto (); } EditorGUILayout.Space (); } } #endif