using System.Collections; using System.Collections.Generic; using UnityEngine; public class grabObjectsStrengthPickup : pickupType { public override bool checkIfCanBePicked () { GameObject character = gameObject; if (finderIsPlayer) { character = player; canPickCurrentObject = true; amountTaken = mainPickupObject.amount; } return canPickCurrentObject; } public override void confirmTakePickup () { if (finderIsPlayer) { applyDamage.increaseStrengthAmountAndUpdateStat (amountTaken, player); } if (useCustomPickupMessage) { showPickupTakenMessage (amountTaken); } else { showPickupTakenMessage ("Grab Objects Strength + " + amountTaken); } mainPickupObject.playPickupSound (); mainPickupObject.removePickupFromLevel (); } }