using System.Collections; using System.Collections.Generic; using UnityEngine; public class simpleIKHand : OnAnimatorIKComponent { [Header ("Main Settings")] [Space] public bool simpleIKHandActive; public float IKWeight; public AvatarIKGoal handIKGoal; [Space] [Header ("Components")] [Space] public Animator mainAnimator; public Transform IKPositionTransform; public override void updateOnAnimatorIKState () { if (simpleIKHandActive) { mainAnimator.SetIKRotationWeight (handIKGoal, IKWeight); mainAnimator.SetIKPositionWeight (handIKGoal, IKWeight); mainAnimator.SetIKPosition (handIKGoal, IKPositionTransform.position); mainAnimator.SetIKRotation (handIKGoal, IKPositionTransform.rotation); } } public override void setActiveState (bool state) { simpleIKHandActive = state; } public override void setCharacterElements (GameObject newCharacter) { playerComponentsManager currentPlayerComponentsManager = newCharacter.GetComponent (); if (currentPlayerComponentsManager != null) { mainAnimator = currentPlayerComponentsManager.getPlayerController ().getCharacterAnimator (); } } }