using System.Collections; using System.Collections.Generic; using UnityEngine; public class persuasionSystem : statType { [Header ("Custom Settings")] [Space] public int currentPersuasionAmount; public override void eventToInitializeStat (float newValue) { currentPersuasionAmount = (int)newValue; } public override void eventToIncreaseStat (float newValue) { currentPersuasionAmount += (int)newValue; } public override void eventToUseStat (float newValue) { currentPersuasionAmount -= (int)newValue; } public override void eventToAddAmount (float newValue) { currentPersuasionAmount += (int)newValue; } public override void eventToInitializeBoolStat (bool newValue) { } public override void eventToActivateBoolStat (bool newValue) { } public override void eventToInitializeStatOnComponent () { } public override void eventToInitializeBoolStatOnComponent () { } }