using System.Collections; using System.Collections.Generic; using UnityEngine; public class customOrderBehaviorToSwitchCharacter : customOrderBehavior { public playerCharactersManager mainPlayerCharactersManager; public override void activateOrder (Transform character) { } public override Transform getCustomTarget (Transform character, Transform orderOwner) { return character; } public override bool checkConditionToShowOrderButton (Transform character) { if (character == null) { return false; } if (mainPlayerCharactersManager.isCharacterInList (character.gameObject)) { return true; } return false; } }