using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(AIPatrolSystem))] public class AIPatrolSystemEditor : Editor { AIPatrolSystem manager; void OnEnable () { manager = (AIPatrolSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Pause Patrol On AI")) { manager.pausePatrolStateOnAI (); } EditorGUILayout.Space (); if (GUILayout.Button ("Resume Patrol On AI")) { manager.resumePatrolStateOnAI (); } EditorGUILayout.Space (); } } #endif