using UnityEngine; using System.Collections; using System.Collections.Generic; public class applyDissolveOnArea : applyEffectOnArea { [Header ("Custom Settings")] [Space] public Shader shaderToApply; public Texture dissolveTexture; public Color dissolveColor; public float dissolveColorAlpha; public float timeToDestroyObject; public float dissolveSpeed = 0.2f; public override void applyEffect (GameObject objectToAffect) { dissolveObject currentDissolveObject = objectToAffect.GetComponent (); if (currentDissolveObject) { removeDetectedObject (objectToAffect); return; } if (currentDissolveObject == null) { currentDissolveObject = objectToAffect.AddComponent (); } if (currentDissolveObject) { currentDissolveObject.shaderToApply = shaderToApply; currentDissolveObject.dissolveTexture = dissolveTexture; currentDissolveObject.dissolveColor = dissolveColor; currentDissolveObject.dissolveColorAlpha = dissolveColorAlpha; currentDissolveObject.timeToDestroyObject = timeToDestroyObject; currentDissolveObject.dissolveSpeed = dissolveSpeed; currentDissolveObject.activateDissolve (objectToAffect); } } }