using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class persistancePlayerOptionsListBySaveSlotInfo { public int saveNumber; public List playerOptionsList = new List (); } [System.Serializable] public class persistancePlayerOptionsInfo { public int playerID; public List optionsList = new List (); } [System.Serializable] public class persistanceOptionsInfo { public string optionName; public bool currentScrollBarValue; public float currentSliderValue; public bool currentToggleValue; public int currentDropDownValue; public persistanceOptionsInfo () { } }