using UnityEngine; namespace GameKitController.Audio { public class AudioElementHolder : MonoBehaviour { public AudioElement audioElement; public void Play () { AudioPlayer.Play (audioElement, gameObject); } public void PlayOneShot (float volumeScale) { AudioPlayer.PlayOneShot (audioElement, gameObject, volumeScale); } public void PlayOneShot () { PlayOneShot (1.0f); } public void Stop () { AudioPlayer.Stop (audioElement, gameObject); } public void Pause () { AudioPlayer.Pause (audioElement, gameObject); } public void UnPause () { AudioPlayer.UnPause (audioElement, gameObject); } } }