using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Object Stats Template", menuName = "GKC/Create Object Stats Template", order = 51)] public class objectStatsInfoTemplate : ScriptableObject { public string Name; public int ID = 0; [Space] [Header ("Other Settings")] [Space] public bool usedOnObject; public List usableObjectList = new List (); [Space] [Header ("Object Stats Settings")] [Space] public List objectStatInfoList = new List (); }