%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1152514370530952 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4242540363385560} - component: {fileID: 33089281998147214} - component: {fileID: 23019525110505920} - component: {fileID: 54234342349284476} - component: {fileID: 64874292053401816} - component: {fileID: 114873352856935296} - component: {fileID: 114047754638242316} - component: {fileID: 114124075726591276} - component: {fileID: 114358825272529072} - component: {fileID: 114730234422522856} - component: {fileID: 114748037385249590} - component: {fileID: 114233816275987116} - component: {fileID: 114231970607222638} m_Layer: 0 m_Name: Explosive Barrel (With noise system) m_TagString: box m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4242540363385560 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33089281998147214 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Mesh: {fileID: 4300020, guid: 0c29ab07661719447a8aaca6d1c65c6a, type: 3} --- !u!23 &23019525110505920 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 3630cd10fe7220446bbcf17a644c47fc, type: 2} - {fileID: 2100000, guid: 24a66c19fd78f9649b3890cebe51d237, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!54 &54234342349284476 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} serializedVersion: 2 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!64 &64874292053401816 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 4 m_Convex: 1 m_CookingOptions: 30 m_Mesh: {fileID: 4300020, guid: 0c29ab07661719447a8aaca6d1c65c6a, type: 3} --- !u!114 &114873352856935296 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] healthAmountOnSpotEmpty: 0 healthAmount: 2 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] deadFuncionCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114047754638242316} m_MethodName: explodeBarrel m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 114231970607222638} m_MethodName: setElementActiveStateToMainElementOnSceneManager m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 extraDeadFunctionCall: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114124075726591276} m_MethodName: setCameraShake m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 - m_Target: {fileID: 114730234422522856} m_MethodName: setNoiseState m_Mode: 5 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: Explosion m_BoolArgument: 0 m_CallState: 2 resurrectFunctionCall: m_PersistentCalls: m_Calls: [] useExtraDeadFunctions: 1 delayInExtraDeadFunctions: 0.3 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 0} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 0 enemyName: allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] showGizmo: 0 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 0} alphaColor: 0 gizmoRadius: 0 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] sedateEndEvent: m_PersistentCalls: m_Calls: [] showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 1 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - Stone Shoot - Sand Shoot - Wood Shoot - impactDecalIndex: 1 impactDecalName: Metal Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!114 &114047754638242316 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a58029f21749f274b8a8c94ae0b2bae7, type: 3} m_Name: m_EditorClassIdentifier: breakInPieces: 1 canDamageToExplosiveBarrelOwner: 1 explosionForceToBarrelPieces: 5 explosionRadiusToBarrelPieces: 30 forceModeToBarrelPieces: 1 explosionDamage: 20 ignoreShield: 0 damageRadius: 7.98 minVelocityToExplode: 8 explosionDelay: 0.3 explosionForce: 300 damageTypeID: -1 damageCanBeBlocked: 1 pushCharacters: 1 killObjectsInRadius: 0 explosionForceMode: 0 userLayerMask: 0 layer: serializedVersion: 2 m_Bits: 0 applyExplosionForceToVehicles: 1 explosionForceToVehiclesMultiplier: 0.2 searchClosestWeakSpot: 0 damageTargetOverTime: 0 damageOverTimeDelay: 0 damageOverTimeDuration: 0 damageOverTimeAmount: 0 damageOverTimeRate: 0 damageOverTimeToDeath: 0 removeDamageOverTimeState: 0 explosionSound: {fileID: 8300000, guid: 17e31d80bc5bf3c41886c9dcf32b9d79, type: 3} explosionAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useRemoteEventOnObjectsFound: 1 remoteEventName: Activate All Events On Weak Spots On Explosion fadeBrokenPieces: 1 removeBrokenPiecesEnabled: 1 timeToRemove: 3 defaultShaderName: Legacy Shaders/Transparent/Diffuse useCustomShader: 0 customShader: {fileID: 0} showDebugPrint: 0 canExplode: 1 showGizmo: 0 brokenBarrel: {fileID: 131042, guid: 6743305f6321f0140b2aa79a11c79f6e, type: 3} explosionParticles: {fileID: 120916, guid: d65b7ced7378e224a8dd2e9b359bdaaf, type: 3} transparentShader: {fileID: 0} mainRigidbody: {fileID: 0} --- !u!114 &114124075726591276 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1688134050b0e8a4b86b67ac8cc8f30e, type: 3} m_Name: m_EditorClassIdentifier: externalShakeName: Big Explosion shakeUsingDistance: 0 minDistanceToShake: 8 layer: serializedVersion: 2 m_Bits: 4096 useShakeListTriggeredByActions: 0 shakeTriggeredByActionList: [] useShakeEvent: 0 eventAtStart: m_PersistentCalls: m_Calls: [] eventAtEnd: m_PersistentCalls: m_Calls: [] setPlayerManually: 0 currentPlayer: {fileID: 0} mainManagerName: External Shake List Manager showGizmo: 0 gizmoLabelColor: {r: 1, g: 1, b: 1, a: 1} nameIndex: 0 nameList: - Big Explosion - Medium Explosion - Little Explosion - Big Bullets - Medium Bullets - Little Bullets - Laser - Big Fall - Medium Fall - sfod`fd externalShakeManager: {fileID: 0} --- !u!114 &114358825272529072 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 17ddab01b84015e4981a3f039ef51d7a, type: 3} m_Name: m_EditorClassIdentifier: useOutlineEnabled: 1 shaderOutlineWidthName: _Outline shaderOutlineColorName: _OutlineColor useCustomOutlineValues: 0 customOutlineWidth: 0.05 customOutlineColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} useCustomShader: 0 customShader: {fileID: 0} customActiveDuration: 2 useTransparencyActive: 1 transparencyActive: 0 useCustomTransparencyValues: 0 customAlphaTransparency: 0 meshParent: {fileID: 0} ignoreParticles: 0 ignoreLineRenderer: 0 useMeshesToIgnore: 0 meshesToIgnore: [] useCustomMeshList: 0 customMeshList: [] showDebugPrint: 0 renderElementsStored: 0 outlineActive: 0 outlineTemporaryActive: 0 rendererParts: [] --- !u!114 &114730234422522856 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ad59bdf359f587e4e8c25c235c28f19d, type: 3} m_Name: m_EditorClassIdentifier: noiseStateInfoList: - Name: Explosion stateEnabled: 1 useNoise: 1 noiseRadius: 20 noiseExpandSpeed: 20 useNoiseDetection: 1 noiseDetectionLayer: serializedVersion: 2 m_Bits: 1048576 showNoiseDetectionGizmo: 0 noiseDecibels: 1 forceNoiseDetection: 0 noiseID: 1 useNoiseEvent: 0 noiseEvent: m_PersistentCalls: m_Calls: [] useNoiseMesh: 1 mainNoiseMeshManagerName: Noise Mesh Manager noiseOriginTransform: {fileID: 0} --- !u!114 &114748037385249590 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 62709d3623aa140479f7331f492884ea, type: 3} m_Name: m_EditorClassIdentifier: objectUsesWeight: 0 objectWeight: 0 useExtraGrabDistance: 0 extraGrabDistance: 0 useCustomMassToThrow: 0 customMassToThrow: 0 customObjectMassDividerOnThrow: 1 useEventsOnGrabObject: 1 eventOnGrabObject: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114047754638242316} m_MethodName: canExplodeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useEventsOnDropObject: 1 eventOnDropObject: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114047754638242316} m_MethodName: canExplodeState m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 1 m_CallState: 2 useEventToSetPlayer: 1 eventToSetPlayer: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114047754638242316} m_MethodName: setExplosiveBarrelOwner m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 mainTrigger: {fileID: 0} --- !u!114 &114233816275987116 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8b1e202681c0f6049a7ba0cb39a6cfae, type: 3} m_Name: m_EditorClassIdentifier: eventToSetDamageOwner: m_PersistentCalls: m_Calls: - m_Target: {fileID: 114047754638242316} m_MethodName: setExplosiveBarrelOwner m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 currentDamageOwner: {fileID: 0} --- !u!114 &114231970607222638 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152514370530952} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 703bee9dfca61354fa8809e52e0ce318, type: 3} m_Name: m_EditorClassIdentifier: saveElementEnabled: 1 elementScene: 0 elementID: 0 elementActiveState: 1 savePositionValues: 1 saveRotationValues: 1 useCustomTransform: 0 customTransform: {fileID: 0} elementPrefabID: -1 useStats: 0 loadStatsDelay: 0 statInfoList: [] useEventOnObjectActive: 0 eventOnObjectActive: m_PersistentCalls: m_Calls: [] useEventOnObjectInactive: 1 eventOnObjectInactive: m_PersistentCalls: m_Calls: - m_Target: {fileID: 1152514370530952} m_MethodName: SetActive m_Mode: 6 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 2 useDelayForEvent: 0 delayForEvent: 0 useEventObjectObjectActiveWithoutDelay: 0 eventObjectObjectActiveWithoutDelay: m_PersistentCalls: m_Calls: [] useEventObjectObjectInactiveWithoutDelay: 0 eventObjectObjectInactiveWithoutDelay: m_PersistentCalls: m_Calls: [] showDebugPrint: 0 useElementPrefabID: 0 objectOriginallyOnScene: 0