using UnityEngine; using System.Collections; public class clock : MonoBehaviour { public int minutes = 0; public int hours = 0; public float speed = 1; GameObject needleSeconds; GameObject needleMinutes; GameObject needleHours; float secInterval = 0; int seconds = 0; //just a script to simulate a clock in the solar system mechanism void Start(){ needleSeconds = transform.Find("seconds").gameObject; needleMinutes = transform.Find("minutes").gameObject; needleHours = transform.Find("hours").gameObject; } void Update(){ secInterval += Time.deltaTime * speed; if(secInterval >= 1){ secInterval -= 1; seconds++; if(seconds >= 60){ seconds = 0; minutes++; if(minutes > 60){ minutes = 0; hours++; if(hours >= 24){ hours = 0; } } } } float rotationSeconds = (360 / 60) * seconds; float rotationMinutes = (360 / 60) * minutes; float rotationHours = ((360 / 12) * hours) + ((360 / (60 * 12)) * minutes); needleSeconds.transform.localEulerAngles = transform.up * rotationSeconds; needleMinutes.transform.localEulerAngles = transform.up * rotationMinutes; needleHours.transform.localEulerAngles = transform.up * rotationHours; } }