using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(remoteVehicleNavmeshOverride))] public class remoteVehicleNavmeshOverrideEditor : Editor { remoteVehicleNavmeshOverride manager; void OnEnable () { manager = (remoteVehicleNavmeshOverride)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Set Vehicle Navmesh Target")) { manager.setVehicleNavMeshTargetPosition (); } EditorGUILayout.Space (); if (GUILayout.Button ("Remove Vehicle Navmesh Target")) { manager.removeVehicleNavmeshTarget (); } EditorGUILayout.Space (); } } #endif