using UnityEngine; using System.Collections; using System.Collections.Generic; [System.Serializable] public class pickUpElementInfo { public string pickUpType; public List pickUpTypeList = new List (); public bool useGeneralIcon; public Texture generalIcon; public bool useCustomIconPrefab; public GameObject customIconPrefab; [System.Serializable] public class pickUpTypeElementInfo { public string Name; public GameObject pickUpObject; public Texture pickupIcon; public bool useCustomPickupIcon; public bool useCustomIconPrefab; public GameObject customIconPrefab; } }