using System.Collections; using System.Collections.Generic; using UnityEngine; public class freezeCharacterState : characterStateAffectedInfo { [Header ("Custom Settings")] [Space] public playerController mainPlayerController; public int pauseCharacterPriority = 2; public override void activateStateAffected (bool state) { GKC_Utils.pauseOrResumeCharacter (state, mainPlayerController, pauseCharacterPriority); } }