using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Character Full Armor-Cloth Template List", menuName = "GKC/Create Full Armor-Cloth Piece Template List", order = 51)] public class fullArmorClothTemplateData : ScriptableObject { public string Name; public int ID = 0; public List fullArmorClothTemplateList = new List (); }