using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(objectiveStationSystem))] public class objectiveStationSystemEditor : Editor { objectiveStationSystem manager; void OnEnable () { manager = (objectiveStationSystem)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Get All Missions Systems On Level")) { manager.getAllMissionsSystemOnLevel (); } EditorGUILayout.Space (); } } #endif