using System.Collections; using System.Collections.Generic; using UnityEngine; public class languageElementChecker : MonoBehaviour { [Space] [Header ("Language Settings")] [Space] public List UIElementLanguageInfoList = new List (); public virtual void updateLanguageOnElement () { string currentLanguage = GKC_Utils.getCurrentLanguage (); updateLanguageOnElement (currentLanguage); } public virtual void updateLanguageOnElement (string currentLanguage) { } [System.Serializable] public class UIElementLanguageInfo { public string language; [TextArea (3, 5)] public string textContent; [TextArea (3, 5)] public string extraTextContent; } }