using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class craftingBlueprintInfo { public string Name; public int amountObtained = 1; [Space] public List craftingIngredientObjectInfoList = new List (); } [System.Serializable] public class craftingIngredientObjectInfo { public string Name; public int amountRequired; } [System.Serializable] public class craftingStatInfo { public string statName; public int valueRequired; [Space] public bool useStatValue; public int statValueToUse; } [System.Serializable] public class processMaterialInfo { public string materialProcessedName; public string processName; public int materialAmountNeeded; public int materialAmountToObtain; }