%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &113858 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 438344} - component: {fileID: 3370902} - component: {fileID: 6576332} - component: {fileID: 2365260} - component: {fileID: 11471762} m_Layer: 0 m_Name: Cube (3) m_TagString: enemy m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &137560 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 486846} - component: {fileID: 3320014} - component: {fileID: 6522596} - component: {fileID: 2389828} - component: {fileID: 11439950} m_Layer: 0 m_Name: Cube (2) m_TagString: enemy m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &160104 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 406602} - component: {fileID: 3313000} - component: {fileID: 6584616} - component: {fileID: 2320010} - component: {fileID: 11438568} m_Layer: 0 m_Name: Cube (1) m_TagString: enemy m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &175668 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 427974} - component: {fileID: 3309430} - component: {fileID: 6572468} - component: {fileID: 2301082} - component: {fileID: 11438066} m_Layer: 0 m_Name: Cube m_TagString: enemy m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!1 &180772 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 497008} m_Layer: 0 m_Name: Dumb Enemies m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &406602 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 160104} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -1.29, y: -4.45, z: -135.63} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 497008} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &427974 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175668} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -4.91, y: -4.45, z: -135.63} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 497008} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &438344 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 113858} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 8.64, y: -4.45, z: -135.63} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 497008} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &486846 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 137560} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 3.75, y: -4.45, z: -135.63} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 497008} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!4 &497008 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 180772} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 427974} - {fileID: 406602} - {fileID: 486846} - {fileID: 438344} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &2301082 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175668} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!23 &2320010 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 160104} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!23 &2365260 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 113858} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!23 &2389828 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 137560} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: c3072e3e04de08d478fc76f7555f1e29, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!33 &3309430 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175668} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &3313000 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 160104} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &3320014 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 137560} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &3370902 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 113858} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!65 &6522596 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 137560} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!65 &6572468 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175668} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!65 &6576332 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 113858} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!65 &6584616 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 160104} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} --- !u!114 &11438066 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175668} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null healthAmountOnSpotEmpty: 0 healthAmount: 100 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null deadFuncionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null extraDeadFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null resurrectFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDeadFunctions: 0 delayInExtraDeadFunctions: 0 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 2} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 4294831097 enemyName: Default Surface allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showGizmo: 1 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} alphaColor: 0 gizmoRadius: 0.18 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sedateEndEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 0 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - impactDecalIndex: 0 impactDecalName: Default Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!114 &11438568 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 160104} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null healthAmountOnSpotEmpty: 0 healthAmount: 100 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null deadFuncionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null extraDeadFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null resurrectFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDeadFunctions: 0 delayInExtraDeadFunctions: 0 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 2} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 4294831097 enemyName: Metal Surface allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showGizmo: 1 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} alphaColor: 0 gizmoRadius: 0.18 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sedateEndEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 0 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - impactDecalIndex: 1 impactDecalName: Metal Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!114 &11439950 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 137560} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null healthAmountOnSpotEmpty: 0 healthAmount: 100 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null deadFuncionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null extraDeadFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null resurrectFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDeadFunctions: 0 delayInExtraDeadFunctions: 0 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 2} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 4294831097 enemyName: Flesh Surface allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showGizmo: 1 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} alphaColor: 0 gizmoRadius: 0.18 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sedateEndEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 0 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - impactDecalIndex: 2 impactDecalName: Flesh Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!114 &11471762 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 113858} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3} m_Name: m_EditorClassIdentifier: useHealthAmountOnSpot: 0 healhtAmountOnSpot: 0 killCharacterOnEmtpyHealthAmountOnSpot: 0 removeComponentOnEmptyHealth: 0 ignoreUseHealthAmountOnSpot: 0 eventOnEmtpyHealthAmountOnSpot: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null healthAmountOnSpotEmpty: 0 healthAmount: 100 maxHealthAmount: 100 generalDamageMultiplerEnabled: 1 generalDamageMultiplerActive: 0 generalDamageMultiplier: 1 regenerateHealth: 0 constantRegenerate: 0 regenerateSpeed: 0 regenerateTime: 0 regenerateAmount: 0 invincible: 0 useEventOnDamageReceivedWithTemporalInvincibility: 0 maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0 eventOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0 eventToSendAttackerOnDamageReceivedWithTemporalInvincibility: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventsOnInvincibleStateChange: 0 eventOnInvicibleOn: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null eventOnInvicibleOff: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null dead: 0 damagePrefab: {fileID: 0} placeToShoot: {fileID: 0} placeToShootActive: 1 scorchMarkPrefab: {fileID: 0} useEventOnDamageEnabled: 1 eventOnDamage: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAmount: 0 eventOnDamageWithAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageWithAttacker: 0 eventOnDamageWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDamageFunctions: 0 delayInDamageFunctions: 0 extraDamageFunctionList: [] useEventOnDamageShield: 0 eventOnDamageShield: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useEventOnDamageShieldWithAttacker: 0 eventOnDamageShieldWithAttacker: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null deadFuncionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null extraDeadFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null resurrectFunctionCall: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useExtraDeadFunctions: 0 delayInExtraDeadFunctions: 0 useEventWithAttackerOnDeath: 0 eventWithAttackerOnDeath: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithGameObject, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useShield: 0 mainShieldSystem: {fileID: 0} playerStatsManager: {fileID: 0} healthStatName: Current Health maxHealthStatName: Max Health setHealthBarAsNotVisibleAtStart: 0 settings: useHealthSlider: 1 enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 2} sliderOffset: {x: 0, y: 1, z: 0} useRaycastToCheckVisible: 0 layer: serializedVersion: 2 m_Bits: 4294831097 enemyName: Default Surface allyName: enemySliderColor: {r: 1, g: 0, b: 0, a: 1} allySliderColor: {r: 0, g: 1, b: 0, a: 1} nameTextColor: {r: 0, g: 0, b: 0, a: 1} removeHealthBarSliderOnDeath: 1 healthBarSliderActiveOnStart: 0 advancedSettings: notHuman: 0 useWeakSpots: 0 weakSpots: [] useHealthAmountOnSpotEnabled: 1 haveRagdoll: 0 allowPushCharacterOnExplosions: 1 activateRagdollOnDamageReceived: 1 minDamageToEnableRagdoll: 0 ragdollCanReceiveDamageOnImpact: 0 ragdollEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showGizmo: 1 labelTextSize: 5 gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1} alphaColor: 0 gizmoRadius: 0.18 showWeakSpotsInScannerMode: 0 weakSpotMesh: {fileID: 0} weakSpotMeshAlphaValue: 0 healthSlider: {fileID: 0} healthSliderText: {fileID: 0} useCircleHealthSlider: 0 circleHealthSlider: {fileID: 0} hideHealthSliderWhenNotDamageReceived: 0 timeToHideHealthSliderAfterDamage: 0 mainHealthSliderParent: {fileID: 0} hiddenHealthSliderParent: {fileID: 0} mainHealthSliderTransform: {fileID: 0} useHealthSlideInfoOnScreen: 0 enemyTag: enemy friendTag: friend canBeSedated: 1 awakeOnDamageIfSedated: 0 sedateActive: 0 sedateUntilReceiveDamageState: 0 useEventOnSedate: 0 sedateStartEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null sedateEndEvent: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showSettings: 0 showAdvancedSettings: 0 showDamageDeadSettings: 0 resurrectAfterDelayEnabled: 0 resurrectDelay: 0 eventToResurrectAfterDelay: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null showDamageReceivedDebugInfo: 0 customDamageReceiverList: [] useEventOnHealthValueList: 0 eventOnHealthValueList: [] useDamageTypeCheck: 0 damageTypeInfoList: [] checkOnlyDamageTypesOnDamageReceived: 0 blockDamageActive: 0 blockDamageProtectionAmount: 0 useEventsOnDamageBlocked: 0 eventOnDamageBlocked: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useDamageHitReaction: 0 mainDamageHitReactionSystem: {fileID: 0} debugDamageSourceTransform: {fileID: 0} eventToSendCurrentHealthAmount: m_PersistentCalls: m_Calls: [] m_TypeName: eventParameters+eventToCallWithAmount, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null objectIsCharacter: 1 sendInfoToCharacterCustomizationOnDamageEnabled: 0 mainInventoryCharacterCustomizationSystem: {fileID: 0} mainDecalManagerName: Decal Manager impactDecalList: - Default Regular Shoot - Metal Regular Shoot - Flesh Regular Shoot - impactDecalIndex: 0 impactDecalName: Default Regular Shoot useImpactSurface: 1 checkDamageReceiverOnChildrenTransform: 0 mainDamageReceiver: {fileID: 0} ragdollManager: {fileID: 0} damageInScreenManager: {fileID: 0} healthAmountToTakeOnEditor: 0 healthAmountToGiveOnEditor: 0 mainManagerName: Health Bar Manager currentID: 0 currentSedateDuration: 0 receiveDamageEvenDead: 0 damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t change, and value between 0 and 1 will decrease damage received, being 1 equal to total resistance, receiving 0 damage. Between -10 and 0, it will be weakness, adding to the basedamage, the damage resistance value multiplied for the damage value, with a maximum of damage equal to damage + damagex10.' receiveDamageFromCollisionsEnabled: 0 minTimeToReceiveDamageOnImpact: 0 minVelocityToReceiveDamageOnImpact: 0 receiveDamageOnImpactMultiplier: 0 addDamageReceiversToCustomTransformList: 0 customTransformListDamageReceiver: [] --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 180772} m_IsPrefabParent: 1