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eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 - delayToActiveTrigger: 0.77 activateDamageTrigger: 0 delayTriggered: 0 setNewTriggerScale: 0 newTriggerScale: {x: 0, y: 0, z: 0} newTriggerOffset: {x: 0, y: 0, z: 0} setOriginalScale: 1 checkSurfacesWithCapsuleRaycast: 1 checkSurfaceCapsuleRaycastRadius: 0.1 changeDamageTriggerToLimb: 0 limbToPlaceTrigger: 0 placeTriggerInFrontOfCharacter: 0 useEventOnAttack: 0 eventOnAtatck: m_PersistentCalls: m_Calls: [] calculatedPercentageAttackDuration: 0 useRangeAttackID: 0 rangeAttackID: 0 disableRangeAttackID: 0 rangeAttackIDToDisable: 0 dualWieldDamageTriggerActiveInfoList: [] attackOnAirDamageTriggerActiveInfoList: [] useSingleSlashDamageInfo: 0 delayToActivateSingleSlashDamageTrigger: 0 delayToDeactivateSingleSlashDamageTrigger: 0 ignoreDetectedObjectsOnList: 0 attackCantBeBlocked: 0 useCustomAction: 1 customActionName: Axe Attack 1 Hand 3 attackDuration: 2.7 attackAnimationSpeed: 1 attackDurationOnAir: 0 attackAnimationSpeedOnAir: 1 ignoreAttackAnimationAndDamageTrigger: 0 staminaUsedOnAttack: 7 customRefillStaminaDelayAfterUse: 2.5 useEventOnCancelAttack: 0 eventOnCancelAtatck: m_PersistentCalls: m_Calls: [] useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventWithString: 0 remoteEventWithStringName: remoteEventString: useCutModeOnAttack: 0 useForceToApplyOnImpact: 0 forceToApplyOnImpact: 0 forceModeToApplyOnImpact: 0 pushCharactersOnDamage: 0 messageNameToSend: pushCharacter pushForceAmount: 4 useProbabilityToPushCharacters: 0 probability: 1 useExtraPushDirection: 0 extraPushDirection: {x: 0, y: 0, z: 0} extraPushForce: 0 ignoreMeleeWeaponAttackDirection: 0 useIgnoreTagsToPush: 0 tagsToIgnorePush: [] useMatchPositionSystem: 1 matchPositionOffset: 1.6 getHealthFromDamagingObjects: 0 healthFromDamagingObjectsMultiplier: 1 - Name: attackType: Regular minDelayBeforeNextAttack: 1 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