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{fileID: 7760025711003449836} - {fileID: 8414214279158927715} weaponPositionInHandForDeactivateIK: {fileID: 5705855471237470046} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 1 weaponRotationPoint: {fileID: 1126881441276412536} weaponRotationPointHolder: {fileID: 836679651703142844} useBezierCurve: 1 spline: {fileID: 7238639046774332061} bezierDuration: 0.5 lookDirectionSpeed: 11 keepPath: - {fileID: 9092905867933678892} - {fileID: 303880601012219260} - {fileID: 7878115841787325573} - {fileID: 7211253533137563338} handsInfo: - Name: handTransform: {fileID: 0} limb: 2 position: {fileID: 8706535562963957855} HandIKWeight: 0 targetValue: 0 IKSpeed: 5 handMovementSpeed: 2 waypointFollower: {fileID: 137526851509336845} wayPoints: - {fileID: 8706535562963957855} handInPositionToAim: 0 transformFollowByHand: {fileID: 0} usedToDrawWeapon: 1 elbowInfo: Name: elbow: 2 position: {fileID: 6692294617655527003} elbowIKWeight: 0 targetValue: 0 elbowOriginalPosition: {fileID: 0} showElbowInfo: 0 handUsedInWeapon: 1 ignoreIKWeight: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 useGrabbingHandID: 1 grabbingHandID: 3 handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 0 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0.22, y: 1.499, z: 0.255} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0.22, y: 1.499, z: 0.23} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0.22, y: 1.499, z: 0.17} FBARunRotationOffset: {x: 0, y: -30, z: 0} FBAAimPositionOffset: {x: 0.154, y: 1.488, z: 0.252} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0.154, y: 1.488, z: 0.24} FBAAimRecoilRotationOffset: {x: -1, y: 0, z: 0} FBACrouchPositionOffset: {x: 0.22, y: 1.46, z: 0.255} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0.22, y: 1.46, z: 0.2} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0.19, y: 1.55, z: 0.245} FBAJumpStartRotationOffset: {x: -9.5, y: -20, z: 0} FBAJumpEndPositionOffset: {x: 0.15, y: 1.4, z: 0.225} FBAJumpEndRotationOffset: {x: 0, y: -10, z: 0} FBAObstaclePositionOffset: {x: 0.16, y: 1.51, z: 0.17} FBAObstacleRotationOffset: {x: 0, y: -60, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 1 FBARandomRecoilWalkPositionMultiplier: 0.4 FBARandomRecoilAimPositionMultiplier: 0.2 useFBARunPosition: 1 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonWeaponInfo: weapon: {fileID: 1347347903948302} aimPosition: {fileID: 5911872936607521602} walkPosition: {fileID: 3529266592363807378} keepPosition: {fileID: 4213760086251546294} aimRecoilPosition: {fileID: 3438645352827690349} walkRecoilPosition: {fileID: 4268913121339650} checkSurfaceCollision: 1 collisionRayDistance: 0.54 collisionMovementSpeed: 10 surfaceCollisionPosition: {fileID: 7997734591295863788} surfaceCollisionRayPosition: {fileID: 7467049552827631938} hideCursorOnCollision: 1 checkSurfaceOnlyOnAiming: 0 avoidShootOnSurfaceDetected: 1 avoidAimingIfSurfaceDetected: 1 lowerWeaponPosition: {fileID: 4095917198880498} useSwayInfo: 1 useRunPosition: 1 runMovementSpeed: 10 runPosition: {fileID: 4134538004033788} hideCursorOnRun: 1 useRunSwayInfo: 1 useJumpPositions: 1 jumpStartPosition: {fileID: 4015704728169120} jumpEndPosition: {fileID: 4336000852096222} jumpStartMovementSpeed: 3 jumpEndtMovementSpeed: 8 resetJumpMovementSped: 5 delayAtJumpEnd: 0.1 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 useNewFovOnRun: 1 changeFovSpeed: 80 newFovOnRun: 70 useMeleeAttack: 1 useCustomMeleeAttackLayer: 0 customMeleeAttackLayer: serializedVersion: 2 m_Bits: 0 useCapsuleRaycast: 0 meleeAttackPosition: {fileID: 6605722566445965890} meleeAttackStartMovementSpeed: 15 meleeAttackEndMovementSpeed: 10 meleeAttackEndDelay: 0.15 meleeAttackRaycastPosition: {fileID: 2021774130835042349} meleeAttackRaycastDistance: 1.4 meleeAttackCapsuleDistance: 1.5 meleeAttackRaycastRadius: 0.4 meleeAttackDamageAmount: 12 meleeAttackIgnoreShield: 0 useMeleeAttackShakeInfo: 1 applyMeleeAtackForce: 1 meleeAttackForceAmount: 12 meleeAttackForceMode: 1 meleeAttackApplyForceToVehicles: 1 meleAttackForceToVehicles: 1.5 useMeleeAttackSound: 1 meleeAttackSurfaceSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackSurfaceAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 meleeAttackAirSound: {fileID: 8300000, guid: a5b29ecb49488934992adb310031c59c, type: 3} meleeAttackAirAudioElement: audioPlayMethod: 1 audioEventName: clip: {fileID: 0} audioSourceName: audioSource: {fileID: 0} audioSourceAssigned: 0 useMeleeAttackParticles: 1 meleeAttackParticles: {fileID: 1801350828485190, guid: 5661a851d0eac594e99643b3306f7c32, type: 3} canActivateReactionSystemTemporally: 0 damageReactionID: -1 damageTypeID: -1 damageCanBeBlocked: 1 useActionSystemForMeleeAttack: 0 meleeAttackActionName: ignoreDamageValueOnLayer: 0 layerToIgnoreDamage: serializedVersion: 2 m_Bits: 0 checkObjectsToUseRemoteEventsOnDamage: 0 layerToUseRemoteEventsOnDamage: serializedVersion: 2 m_Bits: 0 useRemoteEvent: 0 remoteEventNameList: [] useRemoteEventToEnableParryInteraction: 0 remoteEventToEnableParryInteractionNameList: [] showMeleeAttackGizmo: 0 hasAttachments: 0 editAttachmentPosition: {fileID: 0} attachmentCameraPosition: {fileID: 0} leftHandMesh: {fileID: 0} extraLeftHandMesh: {fileID: 0} leftHandEditPosition: {fileID: 0} leftHandParent: {fileID: 0} extraLeftHandMeshParent: {fileID: 0} editAttachmentMovementSpeed: 2 editAttachmentHandSpeed: 6 usingSecondPositionForHand: 0 secondPositionForHand: {fileID: 0} useSightPosition: 0 sightPosition: {fileID: 0} sightRecoilPosition: {fileID: 0} canRunWhileCarrying: 1 canRunWhileAiming: 1 useNewCarrySpeed: 0 newCarrySpeed: 0 useNewAimSpeed: 0 newAimSpeed: 0 deactivateIKIfNotAiming: 0 placeWeaponOnWalkPositionBeforeDeactivateIK: 1 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} drawWeaponMovementSpeed: 2 aimMovementSpeed: 15 weaponHasRecoil: 1 recoilSpeed: 6 endRecoilSpeed: 4 useExtraRandomRecoil: 1 useExtraRandomRecoilPosition: 1 extraRandomRecoilPosition: {x: 0.005, y: 0.007, z: 0.06} useExtraRandomRecoilRotation: 1 extraRandomRecoilRotation: {x: 1, y: 2.5, z: 5} resetWeaponPositionAfterReloadSpeed: 1.5 resetWeaponPositionAfterActionSpeed: 5 resumeWeaponIKPositionAfterActionSpeed: 8 useQuickDrawKeepWeapon: 0 useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useWeaponRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} weaponRotationPointHeadLookTarget: {fileID: 0} rotationPointInfo: rotationUpPointAmountMultiplier: 1.5 rotationDownPointAmountMultiplier: 1.5 rotationPointSpeed: 20 useRotationUpClamp: 1 rotationUpClampAmount: 50 useRotationDownClamp: 1 rotationDownClamp: 31 weaponPivotPoint: {fileID: 0} useCrouchPosition: 1 crouchPosition: {fileID: 4036849679066990} crouchRecoilPosition: {fileID: 4045297609352278} crouchMovementSpeed: 5 useHandle: 0 handleRadius: 0.0728 handleGizmoColor: {r: 1, g: 0, b: 0, a: 1} usePositionHandle: 1 dualWeaponActive: 0 usedOnRightHand: 0 canBeUsedAsDualWeapon: 1 rightHandDualWeaopnInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 8728904498175599925} walkRecoilPosition: {fileID: 747286647897624588} keepPosition: {fileID: 4359346337325949206} crouchPosition: {fileID: 4408847102065864396} crouchRecoilPosition: {fileID: 515963495047155511} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 7279023491889691102} surfaceCollisionRayPosition: {fileID: 5478870059494853404} lowerWeaponPosition: {fileID: 1507415983943299703} runPosition: {fileID: 3371438574831604075} jumpStartPosition: {fileID: 7031980040867590535} jumpEndPosition: {fileID: 1463715929033978469} meleeAttackPosition: {fileID: 2334998894188277484} meleeAttackRaycastPosition: {fileID: 2539020460089459170} firstPersonHandMesh: {fileID: 1450948572613662} editAttachmentPosition: {fileID: 3790820857068231400} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 leftHandDualWeaponInfo: aimPosition: {fileID: 0} aimRecoilPosition: {fileID: 0} walkPosition: {fileID: 6227526314400596157} walkRecoilPosition: {fileID: 2878128879193238940} keepPosition: {fileID: 32082603341861034} crouchPosition: {fileID: 2951639418179462661} crouchRecoilPosition: {fileID: 5348286436124453345} collisionRayDistance: 0.54 surfaceCollisionPosition: {fileID: 4405236760281008965} surfaceCollisionRayPosition: {fileID: 2564184738785617851} lowerWeaponPosition: {fileID: 5827892057350097002} runPosition: {fileID: 768407747697419927} jumpStartPosition: {fileID: 6446839015052922186} jumpEndPosition: {fileID: 1780613516650200398} meleeAttackPosition: {fileID: 6254867358116338914} meleeAttackRaycastPosition: {fileID: 4540878068277700933} firstPersonHandMesh: {fileID: 1506238387613018} editAttachmentPosition: {fileID: 7860068933852574213} attachmentCameraPosition: {fileID: 0} deactivateIKIfNotAiming: 0 deactivateIKDrawPath: [] weaponPositionInHandForDeactivateIK: {fileID: 0} placeWeaponOnWalkPositionBeforeDeactivateIK: 1 useDualRotationPoint: 0 weaponRotationPoint: {fileID: 0} weaponRotationPointHolder: {fileID: 0} useBezierCurve: 0 spline: {fileID: 0} bezierDuration: 0 lookDirectionSpeed: 0 keepPath: [] handsInfo: [] handsInPosition: 0 useQuickDrawKeepWeapon: 0 placeWeaponOnKeepPositionSideBeforeDraw: 0 useReloadMovement: 0 reloadSpline: {fileID: 0} reloadDuration: 1 reloadLookDirectionSpeed: 11 changeOneOrTwoHandWieldSpeed: 5 usingWeaponAsOneHandWield: 0 showSingleWeaponSettings: 0 showDualWeaponSettings: 0 useCustomThirdPersonAimActive: 0 customDefaultThirdPersonAimRightStateName: customDefaultThirdPersonAimLeftStateName: useCustomThirdPersonAimCrouchActive: 0 customDefaultThirdPersonAimRightCrouchStateName: customDefaultThirdPersonAimLeftCrouchStateName: useCustomThirdPersonWithoutAimActive: 0 customDefaultThirdPersonWithoutAimRightStateName: customDefaultThirdPersonWithoutAimLeftStateName: useCustomThirdPersonWithoutAimCrouchActive: 0 customDefaultThirdPersonWithoutAimRightCrouchStateName: customDefaultThirdPersonWithoutAimLeftCrouchStateName: useNewIdleID: 0 newIdleID: 0 useDrawKeepWeaponAnimation: 1 drawWeaponActionName: Draw Rifle 2 keepWeaponActionName: Keep Rifle 2 delayToPlaceWeaponOnHandOnDrawAnimation: 0.5 delayToPlaceWeaponOnKeepAnimation: 1 FBAWalkPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRotationOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAWalkRecoilRotationOffset: {x: 0, y: 0, z: 0} FBARunPositionOffset: {x: 0, y: 0, z: 0} FBARunRotationOffset: {x: 0, y: 0, z: 0} FBAAimPositionOffset: {x: 0, y: 0, z: 0} FBAAimRotationOffset: {x: 0, y: 0, z: 0} FBAAimRecoilPositionOffset: {x: 0, y: 0, z: 0} FBAAimRecoilRotationOffset: {x: 0, y: 0, z: 0} FBACrouchPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRotationOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilPositionOffset: {x: 0, y: 0, z: 0} FBACrouchRecoilRotationOffset: {x: 0, y: 0, z: 0} FBAJumpStartPositionOffset: {x: 0, y: 0, z: 0} FBAJumpStartRotationOffset: {x: 0, y: 0, z: 0} FBAJumpEndPositionOffset: {x: 0, y: 0, z: 0} FBAJumpEndRotationOffset: {x: 0, y: 0, z: 0} FBAObstaclePositionOffset: {x: 0, y: 0, z: 0} FBAObstacleRotationOffset: {x: 0, y: 0, z: 0} FBAMoveWalkPositionSpeed: 20 overrideFBAValuesForOffset: 0 FBARandomRecoilWalkPositionMultiplier: 1 FBARandomRecoilAimPositionMultiplier: 1 useFBARunPosition: 0 ignoreIKElbowsOnFBA: 0 FBAAimInfoList: [] firstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 3 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 15 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.03, y: 0.05, z: 0.02} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 5 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.03, y: 0, z: 0.02} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.6 bobPositionRunningMultiplier: 1.4 bobRotationRunningMultiplier: 1.3 swayPositionPercentageAiming: 0.504 swayRotationPercentageAiming: 0.504 bobPositionPercentageAiming: 0.184 bobRotationPercentageAiming: 0.184 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -7, y: 7} minMouseAmountForSway: 0.3 runFirstPersonSwayInfo: useSway: 1 usePositionSway: 1 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 5 useRotationSway: 1 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 5 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 7 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.04, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.2 bobRotationRunningMultiplier: 1.2 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.2 bobRotationPercentageAiming: 0.2 useSwayPositionClamp: 1 swayPositionHorizontalClamp: {x: -0.1, y: 0.1} swayPositionVerticalClamp: {x: -0.1, y: 0.1} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 thirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 1 bobPositionSpeed: {x: 5, y: 10, z: 10} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.2} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 1 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: -0.1, y: 0, z: 0.03} swayPositionRunningMultiplier: 1.5 swayRotationRunningMultiplier: 1.5 bobPositionRunningMultiplier: 1.5 bobRotationRunningMultiplier: 1.5 swayPositionPercentageAiming: 0.5 swayRotationPercentageAiming: 0.5 bobPositionPercentageAiming: 0.5 bobRotationPercentageAiming: 0.5 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 1 swayRotationClampX: {x: -20, y: 20} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: -15, y: 15} minMouseAmountForSway: 0.7 runThirdPersonSwayInfo: useSway: 0 usePositionSway: 0 swayPositionVertical: 0.02 swayPositionHorizontal: 0.03 swayPositionMaxAmount: 0.03 swayPositionSmooth: 2 resetSwayPositionSmooth: 2 useRotationSway: 0 swayRotationVertical: 20 swayRotationHorizontal: 30 swayRotationSmooth: 3 resetSwayRotationSmooth: 3 useBobPosition: 0 bobPositionSpeed: {x: 5, y: 10, z: 3} bobPositionAmount: {x: 0.01, y: 0.05, z: 0.05} resetSwayValueSpeed: 5 useInputMultiplierForBobPosition: 0 useBobRotation: 0 bobRotationVertical: 15 bobRotationHorizontal: 10 useInputMultiplierForBobRotation: 0 movingExtraPosition: {x: 0, y: 0, z: 0} swayPositionRunningMultiplier: 1 swayRotationRunningMultiplier: 1 bobPositionRunningMultiplier: 1 bobRotationRunningMultiplier: 1 swayPositionPercentageAiming: 0 swayRotationPercentageAiming: 0 bobPositionPercentageAiming: 0 bobRotationPercentageAiming: 0 useSwayPositionClamp: 0 swayPositionHorizontalClamp: {x: 0, y: 0} swayPositionVerticalClamp: {x: 0, y: 0} useSwayRotationClamp: 0 swayRotationClampX: {x: 0, y: 0} swayRotationClampY: {x: 0, y: 0} swayRotationClampZ: {x: 0, y: 0} minMouseAmountForSway: 0.7 useShotShakeInFirstPerson: 1 useShotShakeInThirdPerson: 1 sameValueBothViews: 0 thirdPersonshotShakeInfo: shotForce: 50 shakeSmooth: 10 shakeDuration: 0.1 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 1.5, y: 0.5, z: 1} firstPersonshotShakeInfo: shotForce: 50 shakeSmooth: 11 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0.04} shakeRotation: {x: 1, y: 0.5, z: 0.76} thirdPersonMeleeAttackShakeInfo: shotForce: 50 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} firstPersonMeleeAttackShakeInfo: shotForce: 45 shakeSmooth: 270 shakeDuration: 0.15 shakePosition: {x: 0, y: 0, z: 0} shakeRotation: {x: 0, y: 2, z: 1} weaponPrefabModel: {fileID: 1338080403296594, guid: 8658a951c26c0b44e9356b59c5530a8b, type: 3} inventoryWeaponPrefabObject: {fileID: 1173798659889298, guid: 67ade8ea61c18e340ae6b21d1e012828, type: 3} weaponGameObject: {fileID: 1347347903948302} firstPersonArms: {fileID: 1279494978004466} disableOnlyFirstPersonArmsMesh: 0 firstPersonArmsMesh: {fileID: 0} extraFirstPersonArmsMeshes: [] useWeaponAnimatorFirstPerson: 0 mainWeaponAnimatorSystem: {fileID: 114462936634080188} headLookWhenAiming: 1 headLookSpeed: 1 headLookTarget: {fileID: 4651039470002042} canAimInFirstPerson: 1 currentWeapon: 0 aiming: 0 carrying: 0 extraRotation: 0 aimFovValue: 40 aimFovSpeed: 150 weaponEnabled: 0 useWeaponIdle: 1 timeToActiveWeaponIdle: 5 playerMoving: 0 idlePositionAmount: {x: 0, y: 0.03, z: 0} idleRotationAmount: {x: 5, y: 0, z: 0} idleSpeed: {x: 1, y: 1, z: 0} idleActive: 0 showIdleSettings: 0 useLowerRotationSpeedAimed: 1 verticalRotationSpeedAimedInFirstPerson: 2 horizontalRotationSpeedAimedInFirstPerson: 5 useLowerRotationSpeedAimedThirdPerson: 0 verticalRotationSpeedAimedInThirdPerson: 4 horizontalRotationSpeedAimedInThirdPerson: 4 player: {fileID: 0} moving: 0 weaponSystemManager: {fileID: 114279426234530434} weaponsManager: {fileID: 0} weaponTransform: {fileID: 4788214880644580} relativePathWeaponsPickups: Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups emtpyWeaponPrefab: {fileID: 1605028147867220, guid: 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