using System.Collections; using System.Collections.Generic; using UnityEngine; public class hiddenMeleeSurface : MonoBehaviour { public bool hiddenSurfaceEnabled = true; public meleeAttackSurfaceInfo mainMeleeAttackSurfaceInfo; public bool isSurfaceEnabled () { return hiddenSurfaceEnabled; } public void setHiddenSurfaceEnabledState (bool state) { hiddenSurfaceEnabled = state; } }