using System.Collections; using System.Collections.Generic; using UnityEngine; public class durabilityInfoOnMeleeWeapons : durabilityInfo { public override void updateDurabilityAmountState () { base.updateDurabilityAmountState (); } public override void setFullDurabilityState () { base.setFullDurabilityState (); } public override void getMainCharacterGameObject () { grabPhysicalObjectMeleeAttackSystem currentGrabPhysicalObjectMeleeAttackSystem = GetComponent (); if (currentGrabPhysicalObjectMeleeAttackSystem != null) { mainCharacterGameObject = currentGrabPhysicalObjectMeleeAttackSystem.getCurrentCharacter (); } } }