using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof (vehicleCameraShake))] public class vehicleCameraShakeEditor : Editor { SerializedProperty headBobEnabled; SerializedProperty externalForceStateName; SerializedProperty shakingActive; SerializedProperty playerBobState; SerializedProperty bobStatesList; string currentState; bool expanded; GUIStyle buttonStyle = new GUIStyle (); void OnEnable () { headBobEnabled = serializedObject.FindProperty ("headBobEnabled"); externalForceStateName = serializedObject.FindProperty ("externalForceStateName"); shakingActive = serializedObject.FindProperty ("shakingActive"); playerBobState = serializedObject.FindProperty ("playerBobState"); bobStatesList = serializedObject.FindProperty ("bobStatesList"); } public override void OnInspectorGUI () { GUILayout.BeginVertical (GUILayout.Height (30)); EditorGUILayout.Space (); buttonStyle = new GUIStyle (GUI.skin.button); buttonStyle.fontStyle = FontStyle.Bold; buttonStyle.fontSize = 12; GUILayout.BeginVertical ("Main Settings", "window"); EditorGUILayout.PropertyField (headBobEnabled); EditorGUILayout.PropertyField (externalForceStateName); GUILayout.EndVertical (); EditorGUILayout.Space (); GUILayout.BeginVertical ("Camera State", "window"); GUILayout.Label ("Shaking Active: \t" + shakingActive.boolValue); EditorGUILayout.Space (); if (shakingActive.boolValue) { if (playerBobState != null) { currentState = playerBobState.FindPropertyRelative ("Name").stringValue; } } else { currentState = "Idle"; } GUILayout.Label ("Current Shake State: \t" + currentState); GUILayout.EndVertical (); GUILayout.EndVertical (); EditorGUILayout.Space (); GUILayout.BeginVertical ("Camera Shake List", "window"); showUpperList (bobStatesList); GUILayout.EndVertical (); EditorGUILayout.Space (); if (GUI.changed) { serializedObject.ApplyModifiedProperties (); } EditorGUILayout.Space (); } void showListElementInfo (SerializedProperty list) { GUILayout.BeginVertical ("box"); EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulAmount")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSpeed")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSmooth")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("stateEnabled")); EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState")); GUILayout.EndVertical (); } void showUpperList (SerializedProperty list) { GUILayout.BeginVertical (); EditorGUILayout.Space (); if (GUILayout.Button ("Show/Hide Camera Shake States", buttonStyle)) { list.isExpanded = !list.isExpanded; } EditorGUILayout.Space (); if (list.isExpanded) { GUILayout.Label ("Number Of States: \t" + list.arraySize); EditorGUILayout.Space (); GUILayout.BeginHorizontal (); if (GUILayout.Button ("Add State")) { list.arraySize++; } if (GUILayout.Button ("Clear List")) { list.arraySize = 0; } GUILayout.EndHorizontal (); EditorGUILayout.Space (); GUILayout.BeginHorizontal (); if (GUILayout.Button ("Expand All")) { for (int i = 0; i < list.arraySize; i++) { list.GetArrayElementAtIndex (i).isExpanded = true; } } if (GUILayout.Button ("Collapse All")) { for (int i = 0; i < list.arraySize; i++) { list.GetArrayElementAtIndex (i).isExpanded = false; } } GUILayout.EndHorizontal (); EditorGUILayout.Space (); for (int i = 0; i < list.arraySize; i++) { expanded = false; GUILayout.BeginHorizontal (); GUILayout.BeginHorizontal ("box"); EditorGUILayout.Space (); if (i < list.arraySize && i >= 0) { EditorGUILayout.BeginVertical (); EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false); if (list.GetArrayElementAtIndex (i).isExpanded) { expanded = true; showListElementInfo (list.GetArrayElementAtIndex (i)); } EditorGUILayout.Space (); GUILayout.EndVertical (); } GUILayout.EndHorizontal (); if (expanded) { GUILayout.BeginVertical (); } else { GUILayout.BeginHorizontal (); } if (GUILayout.Button ("x")) { list.DeleteArrayElementAtIndex (i); } if (GUILayout.Button ("v")) { if (i >= 0) { list.MoveArrayElement (i, i + 1); } } if (GUILayout.Button ("^")) { if (i < list.arraySize) { list.MoveArrayElement (i, i - 1); } } if (expanded) { GUILayout.EndVertical (); } else { GUILayout.EndHorizontal (); } GUILayout.EndHorizontal (); } } GUILayout.EndVertical (); } } #endif