using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class simpleScannerSystem : MonoBehaviour { public bool simpleScannerCameraEnabled = true; public Camera mainCamera; public LayerMask regularLayerMask; public LayerMask scannerLayerMask; public bool cameraActive; public bool useEventsOnCameraStateChange; public UnityEvent eventOnCameraActive; public UnityEvent eventOnCameraDeactivate; public void enableOrDisableCamera (bool state) { if (!simpleScannerCameraEnabled) { return; } if (cameraActive == state) { return; } cameraActive = state; if (useEventsOnCameraStateChange) { if (state) { eventOnCameraActive.Invoke (); } else { eventOnCameraDeactivate.Invoke (); } } if (state) { mainCamera.cullingMask = scannerLayerMask; } else { mainCamera.cullingMask = regularLayerMask; } } public void toggleCameraEnabledState () { enableOrDisableCamera (!cameraActive); } }