using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Element On Scene Data", menuName = "GKC/Create Element On Scene Data", order = 51)] public class elementsOnSceneData : ScriptableObject { public List elementsOnSceneInfoList = new List (); public GameObject getElementScenePrefabById (int prefabID) { if (prefabID <= -1) { return null; } int elementsOnSceneInfoListCount = elementsOnSceneInfoList.Count; for (int i = 0; i < elementsOnSceneInfoListCount; i++) { int elementOnSceneInfoListCount = elementsOnSceneInfoList [i].elementOnSceneInfoList.Count; for (int j = 0; j < elementOnSceneInfoListCount; j++) { if (elementsOnSceneInfoList [i].elementOnSceneInfoList [j].elementPrefabID == prefabID) { return elementsOnSceneInfoList [i].elementOnSceneInfoList [j].elementPrefab; } } } return null; } public int getElementScenePrefabIDByName (string prefabName) { int elementsOnSceneInfoListCount = elementsOnSceneInfoList.Count; for (int i = 0; i < elementsOnSceneInfoListCount; i++) { int elementOnSceneInfoListCount = elementsOnSceneInfoList [i].elementOnSceneInfoList.Count; for (int j = 0; j < elementOnSceneInfoListCount; j++) { if (elementsOnSceneInfoList [i].elementOnSceneInfoList [j].elementPrefab != null) { string currentName = elementsOnSceneInfoList [i].elementOnSceneInfoList [j].elementPrefab.name; if (currentName.Equals (prefabName) || prefabName.Contains (currentName)) { return elementsOnSceneInfoList [i].elementOnSceneInfoList [j].elementPrefabID; } } } } return -1; } }