Shader "Noble Muffins/Doublesided (Two-Tex, Unlit)" { Properties { _MainTex ("Base (RGB)", 2D) = "white" { } _InsideTex ("Insides (RGB)", 2D) = "white" { } } Category { BindChannels { Bind "Vertex", vertex Bind "texcoord", texcoord0 } ZWrite On SubShader { Lighting Off Pass { Cull Back SetTexture [_MainTex] { Combine texture } } Pass { Cull Front SetTexture [_InsideTex] { Combine texture } } } } }