Shader "Noble Muffins/Doublesided (Two-Tex, Lit)" { Properties { _MainTex ("Base (RGB)", 2D) = "white" { } _InsideTex ("Insides (RGB)", 2D) = "white" { } } Category { BindChannels { Bind "Vertex", vertex Bind "texcoord", texcoord0 Bind "Normal", normal } ZWrite On SubShader { Lighting On Pass { Material { Diffuse (1,1,1,1) Ambient (1,1,1,1) } Cull Back SetTexture [_MainTex] { Combine texture * primary DOUBLE } } Pass { Cull Front SetTexture [_InsideTex] { Combine texture * primary DOUBLE } } } } }