using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PixPlays.ElementalVFX { public class Character : MonoBehaviour { [SerializeField] Animator _Anim; [SerializeField] BindingPoints _BindingPoints; [SerializeField] Transform _Target; private AnimatorOverrideController _overrideController; public BindingPoints BindingPoints => _BindingPoints; private void Start() { if (_Anim.runtimeAnimatorController != null) { _overrideController = new AnimatorOverrideController(_Anim.runtimeAnimatorController); _Anim.runtimeAnimatorController = _overrideController; } } public void PlayAnimation(string clipId,AnimationClip clip) { if (_overrideController != null) { _overrideController[clipId] = clip; _Anim.SetTrigger("Play"); } } public Vector3 GetTarget() { Vector3 direction = (_Target.position - transform.position).normalized; Ray ray = new Ray(transform.position, direction); RaycastHit hit; if(Physics.Raycast(ray,out hit,100)) { return hit.point; } return _Target.position; } } }