%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TeddyDark m_Shader: {fileID: 4800000, guid: 7cd5de0b884b14f88ab763ef465e1799, type: 3} m_ShaderKeywords: _RIMOVERLAP_ON _SPCOVERLAP_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AmbientCol: 0 - _BumpScale: 1 - _Clipped: 0 - _ColBright: 0 - _ColIntense: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Lumin: 0 - _MaxAtten: 1 - _MaxLight: 0 - _Metallic: 0 - _MinLight: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Offset: 0 - _Parallax: 0.02 - _PostAtten: 0 - _RimIntense: 0 - _RimLimit: 0 - _RimOverlap: 1 - _RimSmooth: 0 - _RimTolerc: 0.35 - _Segmented: 0 - _ShnIntense: 0 - _ShnOverlap: 0 - _ShnRange: 0 - _ShnSmooth: 0 - _SmoothnessTextureChannel: 0 - _SpcIntence: 0 - _SpcLimit: 0 - _SpcOverlap: 1 - _SpcSmooth: 0 - _SpcTolerc: 0.05 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Steps: 1 - _StpSmooth: 0 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _MaxColor: {r: 0, g: 0, b: 0, a: 1} - _MinColor: {r: 0, g: 0, b: 0, a: 1} - _RimColor: {r: 0, g: 0, b: 1, a: 1} - _ShnColor: {r: 0, g: 0, b: 0, a: 1} - _SpcColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: []