using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(characterCustomizationManager))] public class characterCustomizationManagerEditor : Editor { characterCustomizationManager manager; void OnEnable () { manager = (characterCustomizationManager)target; } GUIStyle style = new GUIStyle (); public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); EditorGUILayout.Space (); EditorGUILayout.Space (); style.fontStyle = FontStyle.Bold; style.fontSize = 20; style.alignment = TextAnchor.MiddleCenter; EditorGUILayout.LabelField ("EDITOR BUTTONS", style); EditorGUILayout.Space (); EditorGUILayout.Space (); if (GUILayout.Button ("Create Piece Meshes Objects From Set")) { manager.createPieceMeshesObjectsFromSetByName (); } EditorGUILayout.Space (); } } #endif