using System.Collections; using System.Collections.Generic; using UnityEngine; public class pathInfoValues : MonoBehaviour { public static string getMainInventoryManagerPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Main Inventory Manager (Inventory, Bank and Vendor).prefab"; } public static string getMeleeWeaponObjectPath () { return "Assets/Game Kit Controller/Prefabs/Melee Combat System/Melee Weapons/"; } public static string getPhysicalObjectsPath () { return "Assets/Game Kit Controller/Prefabs/Objects To Grab Physically/Templates/Regular Objects Templates/"; } public static string getInventoryMeshShieldPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Melee Shields"; } public static string getMeleeShieldObjectPath () { return "Assets/Game Kit Controller/Prefabs/Melee Combat System/Melee Shields"; } public static string getMeleeShieldObjectPrefabPath () { return "Assets/Game Kit Controller/Prefabs/Melee Combat System/Melee Shield Object Template.prefab"; } public static string getInventoryInfoCapturesPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Captures"; } public static string getTransparentInventoryCaptureToolScenePath () { return "Assets/Game Kit Controller/Scenes/Inventory Icon Creator/Create Inventory Transparent Icon.unity"; } public static string getSliceObjectsPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Others/Slice System"; } public static string getUsableWeaponsPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Weapons/Usable Weapons"; } public static string getPrefabsManagerPrefabPath () { return "Assets/Game Kit Controller/Prefabs/Prefabs Manager/Prefabs Manager.prefab"; } public static string getWeaponPickupsPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Weapons/Weapons Pickups"; } public static string getWeaponMeshInventoryPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Weapons"; } public static string getWeaponAmmoMeshInventoryPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Ammo"; } public static string getGenericCharacterPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Generic Model System/Generic Model Controllers Prefabs/"; } public static string getVehiclePrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Vehicles/Vehicles/"; } public static string getGenericCharacterToRidePrefabPath () { return "Assets/Game Kit Controller/Prefabs/Vehicles/Vehicles/Animals/Template/Generic Model Vehicle Template.prefab"; } public static string getRegularActionSystemPrefabPath () { return "Assets/Game Kit Controller/Prefabs/Action System/Regular Action System Template.prefab"; } public static string getMeleeActionSystemPrefabPath () { return "Assets/Game Kit Controller/Prefabs/Action System/Melee Attack Action System Template.prefab"; } public static string getArmorClothPrefabPath () { return "Assets/Game Kit Controller/Scriptable Objects/Character Customization/Armor Cloth Templates/"; } public static string getFullSetsCharacterCreationTemplatesPrefabPath () { return "Assets/Game Kit Controller/Scriptable Objects/Character Customization/Character Creation Templates/Full Sets/"; } public static string getArmorClothMeshInventoryPrefabsPath () { return "Assets/Game Kit Controller/Prefabs/Inventory/Mesh/Armor Cloth Pieces"; } public static string getCraftingBlueprintPrefabsPath () { return "Assets/Game Kit Controller/Scriptable Objects/Crafting System"; } public static string getCraftingBlueprintDataPrefabsPath () { return "Assets/Game Kit Controller/Scriptable Objects/Crafting System/Main Blueprint List"; } public static string getMainPrefabsFolderPath () { return "Assets/Game Kit Controller/Prefabs/"; } public static string getMainPlayerPrefabSubFolderPath () { return "Player Controller/"; } public static string getMainPlayerPrefabName () { return "Player And Game Management"; } public static string getMainAIPrefabSubFolderPath () { return "AI/"; } public static string getMainAIPrefabName () { return "AI Main Template Prefab"; } public static string getEditorResourcesPath () { return "Assets/Game Kit Controller/Scripts/Editor/Resources/"; } public static string getMainScriptsPath () { return "Assets/Game Kit Controller/Scripts/"; } }