using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class objectStatsInfo { public string Name; [Space] public List objectStatInfoList = new List (); [Space] public bool usedOnObject; public List usableObjectList = new List (); } [System.Serializable] public class objectStatInfo { public string Name; public bool statIsAmount = true; public Texture statIcon; [Space] public float currentFloatValue; public float maxFloatValue; [Space] public bool currentBoolState; }