using System.Collections; using System.Collections.Generic; using UnityEngine; public class durabilityInfoOnMeleeShields : durabilityInfo { public override void updateDurabilityAmountState () { base.updateDurabilityAmountState (); } public override void setFullDurabilityState () { base.setFullDurabilityState (); } public override void getMainCharacterGameObject () { meleeShieldObjectSystem currentMeleeShieldObjectSystem = GetComponent (); if (currentMeleeShieldObjectSystem != null) { mainCharacterGameObject = currentMeleeShieldObjectSystem.getCurrentCharacter (); } } }