using System.Collections; using System.Collections.Generic; using UnityEngine; public class mapPickup : pickupType { public override bool checkIfCanBePicked () { if (finderIsPlayer) { canPickCurrentObject = true; } return canPickCurrentObject; } public override void confirmTakePickup () { if (finderIsPlayer) { GetComponent ().unlockMapZone (); if (useCustomPickupMessage) { showPickupTakenMessage (amountTaken); } else { showPickupTakenMessage ("Map Zone Picked"); } mainPickupObject.playPickupSound (); } mainPickupObject.removePickupFromLevel (); } }