using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(camera2_5dZoneLimitSystem))] [CanEditMultipleObjects] public class camera2_5dZoneLimitSystemEditor : Editor { public override void OnInspectorGUI () { camera2_5dZoneLimitSystem manager = (camera2_5dZoneLimitSystem)target; DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Set Current Configuration")) { manager.setConfigurationToPlayer (); } EditorGUILayout.Space (); } } #endif