using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(AIWalkToPosition))] public class AIWalkToPositionEditor : Editor { AIWalkToPosition manager; void OnEnable () { manager = (AIWalkToPosition)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Activate Walk To Position")) { if (Application.isPlaying) { manager.activateWalkToPosition (); } } EditorGUILayout.Space (); if (GUILayout.Button ("Stop Walk To Position")) { if (Application.isPlaying) { manager.stopActivateWalkPosition (); } } EditorGUILayout.Space (); } } #endif