using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(editControlPosition))] public class editControlPositionEditor : Editor { editControlPosition manager; void OnEnable () { manager = (editControlPosition)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Get Touch Buttons Components")) { manager.getTouchButtonsComponents (); } EditorGUILayout.Space (); } } #endif