using System.Collections; using System.Collections.Generic; using UnityEngine; public class weaponInventoryPrefabCreationSystem : inventoryPrefabCreationSystem { public override void createInventoryPrefabObject () { weaponPickup currentWeaponPickup = GetComponent (); inventoryObject currentInventoryObject = GetComponentInChildren (); string newName = currentInventoryObject.inventoryObjectInfo.Name; currentWeaponPickup.setWeaponName (newName); } }