using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public class skillSlotPanelInfo { public GameObject skillSlot; public GameObject slotActive; public GameObject slotLocked; public GameObject slotUnlocked; public Text slotSkillAmountText; public GameObject slotPressedIcon; public Transform confirmUseSkillPointsPanelPosition; }