using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Crafting Blueprint Template List", menuName = "GKC/Create Crafting Blueprint Template List", order = 51)] public class craftingBlueprintInfoTemplateData : ScriptableObject { public string Name; public int ID = 0; [Space] [TextArea (3, 5)] public string description; [Space] [Space] public List craftingBlueprintInfoTemplateList = new List (); }