Shader "Custom/prueba" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Spec Color", Color) = (1,1,1,0) _Emission ("Emissive Color", Color) = (0,0,0,0) _Shininess ("Shininess", Range (0.1, 1)) = 0.7 _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Transparent" "Queue"="Transparent"} // Render into depth buffer only Pass { ColorMask 0 } // Render normally Pass { ZWrite Off Blend SrcAlpha OneMinusSrcAlpha ColorMask RGB Material { Diffuse [_Color] Ambient [_Color] Shininess [_Shininess] Specular [_SpecColor] Emission [_Emission] } Lighting On SetTexture [_MainTex] { Combine texture * primary DOUBLE, texture * primary } } } }