using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; [CustomEditor (typeof(gameManager))] public class gameManagerEditor : Editor { gameManager manager; void OnEnable () { manager = (gameManager)target; } public override void OnInspectorGUI () { DrawDefaultInspector (); EditorGUILayout.Space (); GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel); EditorGUILayout.Space (); if (GUILayout.Button ("Delete Player Prefs")) { manager.deletePlayerPrefs (); } EditorGUILayout.Space (); if (GUILayout.Button ("Get Current Data Path")) { manager.getCurrentDataPath (); } EditorGUILayout.Space (); if (GUILayout.Button ("Show Save Files Folder")) { manager.openCurrentSaveFolder (); } EditorGUILayout.Space (); } } #endif