using System.Collections; using System.Collections.Generic; using UnityEngine; public class weaponPartstToRemoveOnPickupCreation : MonoBehaviour { [Header ("Main Settings")] [Space] public List objectListToRemove = new List (); public void removeWeaponObjects () { for (int i = 0; i < objectListToRemove.Count; i++) { if (objectListToRemove [i] != null) { print ("destroy " + objectListToRemove [i].name); DestroyImmediate (objectListToRemove [i]); } } objectListToRemove.Clear (); } }