using System.Collections; using System.Collections.Generic; using UnityEngine; public class meleeCombatAttackStartState : MonoBehaviour { public bool attackResetEnabled = true; public grabbedObjectMeleeAttackSystem mainGrabbedObjectMeleeAttackSystem; public void resetActivateDamageTriggerCoroutine () { if (attackResetEnabled) { mainGrabbedObjectMeleeAttackSystem.resetActivateDamageTriggerCoroutine (); } } }