using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [System.Serializable] public class healthSliderInfo { public string Name; public Transform sliderOwner; public GameObject sliderGameObject; public RectTransform sliderRectTransform; public CanvasGroup mainCanvasGroup; public AIHealtSliderInfo sliderInfo; public bool sliderOwnerLocated; public bool sliderCanBeShown = true; public bool useSliderOffset; public Vector3 sliderOffset; public Slider healthSlider; public bool useCircleHealthSlider; public Image circleHealthSlider; public Slider shieldSlider; public bool iconCurrentlyEnabled; public int ID; public bool useHealthSlideInfoOnScreen; public float healthAmount; public float maxHealthAmount; public GameObject sliderPrefab; public float shieldAmount; public Color textColor; public Color sliderColor; public bool healthBarSliderActiveOnStart; }