using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu (fileName = "Turn Based Combat Team Positions Info Data", menuName = "GKC/Create Turn Based Combat Team Positions Info Data", order = 51)] public class turnBasedCombatTeamPositionsInfoData : ScriptableObject { public string Name; public int ID; public bool usedForPlayerTeam; [Space] public List turnBasedCombatCharacterPositionsInfoList = new List (); [System.Serializable] public class turnBasedCombatCharacterPositionsInfo { public Vector3 positionValue; public Vector3 rotationValue; } }