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Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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onlyAttackIfNoPreviousAttackInProcess: 0
minDelayBetweenAttacks: 0
resetIndexIfNotAttackAfterDelay: 1
delayToResetIndexAfterAttack: 1
weaponInfoName: Shield Without Melee Weapon
objectUsesStaminaOnAttacks: 1
hideWeaponMeshWhenNotUsed: 0
disableMeleeObjectCollider: 1
ignoreUseIKOnHands: 0
canUseBlock: 1
blockActionName: Block With Sword 2 Hands
blockDamageProtectionAmount: 1
useMaxBlockRangeAngle: 1
maxBlockRangeAngle: 360
blockID: 0
reducedBlockDamageProtectionAmount: 0.1
canUseShieldBlock: 0
shieldBlockActionName:
shieldBlockID: 0
useMatchPositionSystemOnAllAttacks: 0
matchPositionOffsetOnAllAttacks: 1.6
holdToThrowObjectEnabled: 0
locateObjectstToTrackOnHoldEnabled: 0
layerToLocateObjectsToTrack:
serializedVersion: 2
m_Bits: 0
maxRaycastDistanceToLocateObjectToTrack: 0
canThrowObject: 0
canReturnObject: 0
canReUseObjectIfNotReturnActive: 0
throwSpeed: 27
returnSpeed: 10
useDownForceOnWeaponTravel: 0
downForceOnWeaponTravel: 0
returnSplineSpeed: 0.7
resetObjectRotationSpeed: 10
delayToThrowObject: 0
delayToReturnObject: 0.2
maxTimeOnAirIfNoSurfaceFound: 5
ignoreRigidbodiesOnThrowWeapon: 0
ignoreAttachToLocatedObjectOnThrow: 0
followObjectOnThrowMeleeWeaponSpeed: 45
pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeapon: 0
pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeaponMultiplier: 1
pushCharactersDetectedOnIgnoreRigidbodiesOnThrowWeaponMessageNameToSend: pushCharacter
pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeapon: 0
pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeaponMultiplier: 1
pushCharactersDetectedOnIgnoreRigidbodiesOnReturnWeaponMessageNameToSend: pushCharacter
throwObjectWithRotation: 1
throwObjectRotationSpeed: 500
returnObjectWithRotation: 1
returnObjectRotationSpeed: 500
rotateObjectToThrowDirection: 0
useSplineForReturn: 1
canReturnWeaponIfNoSurfaceFound: 1
ignoreIfSurfaceFoundToReturnWeapon: 0
rotateWeaponToSurfaceLocatedWhenCloseEnough: 1
attachToSurfaceAdjustSpeed: 2
useCutOnThrowObject: 0
useCutOnReturnObject: 0
returnWeaponIfObjectDetected: 0
useThrowActionName: 1
throwActionName: Throw Weapon
useStartReturnActionName: 1
startReturnActionName: Call Weapon
useEndReturnActionName: 1
endReturnActionName: Catch Weapon
forceToApplyToSurfaceFound: 10
forceExtraToApplyOnVehiclesFound: 3
capsuleCastRadius: 0.1
capsuleCastDistance: 1.35
damageOnSurfaceDetectedOnThrow: 10
applyDamageOnSurfaceDetectedOnReturn: 1
damageOnSurfaceDetectedOnReturn: 20
applyDamageOnObjectReturnPath: 1
damageOnObjectReturnPath: 20
useEventsOnThrowReturn: 0
eventOnThrowStart:
m_PersistentCalls:
m_Calls: []
eventOnThrowEnd:
m_PersistentCalls:
m_Calls: []
eventOnReturnStart:
m_PersistentCalls:
m_Calls: []
eventOnReturnEnd:
m_PersistentCalls:
m_Calls: []
useRemoteEventOnThrow: 0
remoteEventOnThrowNameList: []
useRemoteEventOnReturn: 0
remoteEventOnReturnNameList: []
teleportPlayerOnThrowEnabled: 1
throwWeaponQuicklyAndTeleportIfSurfaceFound: 0
extraSpeedOnThrowWeaponQuicklyAndTeleport: 3
trailSpeed: 10
useTrailOnThrowReturn: 1
useEventsOnKeepOrDrawMeleeWeapon: 0
eventsOnKeepMeleeWeapon:
m_PersistentCalls:
m_Calls: []
eventsOnDrawMeleeWeapon:
m_PersistentCalls:
m_Calls: []
canActivateCuttingMode: 0
cutOverlapBoxSize: {x: 2, y: 0.1, z: 1}
cutPositionTransform: {fileID: 4710982261999432}
cutDirectionTransform: {fileID: 4815586350443268}
planeDefiner1: {fileID: 4961319390882512}
planeDefiner2: {fileID: 4074194029679036}
planeDefiner3: {fileID: 4159112513399912}
attacksEnabled: 0
useAnimationPercentageDuration: 1
useAnimationPercentageOver100: 0
useGeneralDamageTypeID: 0
generalDamageTypeID: -1
attackInfoList:
- Name:
attackDamage: 9
attackType: Regular
minDelayBeforeNextAttack: 0.9
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
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activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
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calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
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rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.67
activateDamageTrigger: 0
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
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placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand 1
attackDuration: 1.49
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 6
customRefillStaminaDelayAfterUse: 1.1
useEventOnCancelAttack: 0
eventOnCancelAtatck:
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useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 10
attackType: Regular
minDelayBeforeNextAttack: 0.9
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
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damageTriggerActiveInfoList:
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
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placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
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activateDamageTrigger: 0
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
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placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand 2
attackDuration: 1.6
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 8
customRefillStaminaDelayAfterUse: 1.4
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 11
attackType: Regular
minDelayBeforeNextAttack: 0.7
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 1
limbToPlaceTrigger: 6
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.55
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
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placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand 3
attackDuration: 1.2
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 9
customRefillStaminaDelayAfterUse: 1
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eventOnCancelAtatck:
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useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 12
attackType: Regular
minDelayBeforeNextAttack: 0.7
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
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damageTriggerActiveInfoList:
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setNewTriggerScale: 0
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newTriggerOffset: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
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placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.67
activateDamageTrigger: 0
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setNewTriggerScale: 0
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eventOnAtatck:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand Full Body 1
attackDuration: 1.3
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 11
customRefillStaminaDelayAfterUse: 1
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eventOnCancelAtatck:
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remoteEventNameList: []
useCutModeOnAttack: 0
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forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
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extraPushDirection: {x: 0, y: 0, z: 0}
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ignoreMeleeWeaponAttackDirection: 0
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tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 13
attackType: Strong
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
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damageTriggerActiveInfoList:
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eventOnAtatck:
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eventOnAtatck:
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dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
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customActionName: Sword Attack 1 Hand 4
attackDuration: 1.7
attackAnimationSpeed: 1
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attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 12
customRefillStaminaDelayAfterUse: 1.5
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eventOnCancelAtatck:
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useCutModeOnAttack: 0
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forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
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useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 14
attackType: Strong
minDelayBeforeNextAttack: 0.8
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 1
limbToPlaceTrigger: 17
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
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rangeAttackID: 0
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rangeAttackIDToDisable: 0
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activateDamageTrigger: 0
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eventOnAtatck:
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calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
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ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand 5
attackDuration: 1.4
attackAnimationSpeed: 1
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attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 10
customRefillStaminaDelayAfterUse: 1.3
useEventOnCancelAttack: 0
eventOnCancelAtatck:
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remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
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useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
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tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 12
attackType: Strong
minDelayBeforeNextAttack: 1.5
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
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eventOnAtatck:
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rangeAttackIDToDisable: 0
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eventOnAtatck:
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
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ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Sword Attack 1 Hand Full Body 2
attackDuration: 2.3
attackAnimationSpeed: 1
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attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 13
customRefillStaminaDelayAfterUse: 2
useEventOnCancelAttack: 0
eventOnCancelAtatck:
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remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
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probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 13
attackType: Strong
minDelayBeforeNextAttack: 0.8
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
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eventOnAtatck:
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.65
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
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placeTriggerInFrontOfCharacter: 0
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