Bulk modifications across the Game Kit Controller package: updated materials and shader, adjusted particle prefabs, and numerous prefab updates for Character Customization, Inventory, Map System, Locked Camera System, Probuilder export objects, Gravity, Health, Mission System and other scene elements. These changes appear to be a large asset rework/reimport or parameter/reference updates to keep prefabs and materials in sync.
5764 lines
249 KiBLFS
Plaintext
5764 lines
249 KiBLFS
Plaintext
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m_Name:
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prefabsUrl: Assets/Game Kit Controller/Prefabs/
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prefabTypeInfoList:
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- Name: Player
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url: Player Controller
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prefabInfoList:
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- Name: Player
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urlName: Player And Game Management
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prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: It is the main player of the asset.
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- Name: Action System
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url: Action System
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prefabInfoList:
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- Name: Action System Trigger (Empty Automatic)
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urlName: Action System Trigger (Empty Automatic)
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prefabGameObject: {fileID: 1846605955621040, guid: 1b0a108a31bc856469ea44e0fca20481,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Action System Trigger (Empty Button)
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urlName: Action System Trigger (Empty Button)
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prefabGameObject: {fileID: 1192734377917946, guid: 61a0c34bd329358479c507f41429af45,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Custom Action System Trigger
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urlName: Custom Action System Trigger
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prefabGameObject: {fileID: 1320020298282686, guid: c483ea8bb5960fa42b2d68cab6a3ef87,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Allows to customize actions based on animations for the player
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an others characters.
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- Name: AI Template
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url: AI
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prefabInfoList:
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- Name: AI Main Template Prefab
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urlName: AI Main Template Prefab
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prefabGameObject: {fileID: 1753851185394686, guid: 83bed118bc5fbbd46959358a37fdd871,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Main AI Template, with all the elements of the AI configured
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and ready to use and customize.
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- Name: AI Turrets
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url: AI/Turrets
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prefabInfoList:
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- Name: Enemy Turret
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urlName: Enemy Turret
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prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 2}
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positionToSpawnOffset: 0
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- Name: Friend Turret
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urlName: Friend Turret
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prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of the AI configured in turrets with different weapons.
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- Name: Other AI Elements
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url: AI/Others
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prefabInfoList:
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- Name: Dummy Character
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urlName: Dummy Character
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prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Dumb Enemies
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urlName: Dumb Enemies
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prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 2}
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positionToSpawnOffset: 0
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- Name: Single Dummy Cube
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urlName: Single Dummy Cube
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prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: AI Hide Positions Manager
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urlName: AI Hide Positions Manager
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prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 2}
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positionToSpawnOffset: 0
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- Name: Faction System
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urlName: Faction System
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prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Other simple elements used as possible targets to fire, damage
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or hit with health components configured.
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- Name: Camera
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url: Camera
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prefabInfoList:
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- Name: External Camera Shake System (By Trigger And Loop)
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urlName: External Camera Shake System (By Trigger And Loop)
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prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
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type: 2}
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positionToSpawnOffset: 0
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- Name: External Camera Shake System (By Trigger)
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urlName: External Camera Shake System (By Trigger)
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prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Point To Look (Aim Assist-Lock On)
|
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urlName: Point To Look (Aim Assist-Lock On)
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prefabGameObject: {fileID: 1358328949793958, guid: 2d4a9469e4f494646a865d1a6b5066d1,
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type: 2}
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positionToSpawnOffset: 0
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- Name: External Shake List Manager
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urlName: External Shake List Manager
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prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of components to trigger external shakes on player's
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camera.
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- Name: Checkpoints
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url: Checkpoints
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prefabInfoList:
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- Name: Checkpoint System
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urlName: Checkpoint System
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prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Example of the checkpoint system, to save the game automatically
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and resume the game in the last position reached.
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- Name: Climb System
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url: Climb System
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prefabInfoList:
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- Name: Climb Ledge Moving Platform
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urlName: Climb Ledge Moving Platform
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prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Climb Ledge Zone Trigger
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urlName: Climb Ledge Zone Trigger
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prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Different elements and triggers to enable/disable different
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climb ledge states in the player.
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|
- Name: Cutscenes
|
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url: Cutscenes
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prefabInfoList:
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- Name: Camera Waypoint Path
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urlName: Camera Waypoint Path
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prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Camera Waypoint Path (With Bezier Curve)
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urlName: Camera Waypoint Path (With Bezier Curve)
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prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of the cutscene system, pausing/resuming player's
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actions and moving the camera through a list of waypoints
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- Name: Decal Manager
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url: Decal Manager/Surfaces Examples
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prefabInfoList:
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- Name: Flesh (Using Decal Information)
|
|
urlName: Flesh (Using Decal Information)
|
|
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Flesh (Using Health)
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urlName: Flesh (Using Health)
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prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Metal (Using Decal Information)
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urlName: Metal (Using Decal Information)
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prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Metal (Using Health)
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urlName: Metal (Using Health)
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prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Regular (Using Decal Information)
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|
urlName: Regular (Using Decal Information)
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prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: Regular (Using Health)
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urlName: Regular (Using Health)
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|
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: Sand (Using Decal Information)
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|
urlName: Sand (Using Decal Information)
|
|
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: Sand (Using Health)
|
|
urlName: Sand (Using Health)
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|
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: Stone (Using Decal Information)
|
|
urlName: Stone (Using Decal Information)
|
|
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
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|
type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Stone (Using Health)
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|
urlName: Stone (Using Health)
|
|
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
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|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Decal Information)
|
|
urlName: Wood (Using Decal Information)
|
|
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
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|
type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Health)
|
|
urlName: Wood (Using Health)
|
|
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
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|
type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName: Decal Manager
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|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of the decal manager to configure different surfaces
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for projectiles, like metal, flesh, etc... to play particles, sounds and other
|
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effects according to the surface configured.
|
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- Name: Devices (Password Terminals)
|
|
url: Devices/Access Terminal
|
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prefabInfoList:
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- Name: Access Panel
|
|
urlName: Access Panel
|
|
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 2}
|
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positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Free Interaction)
|
|
urlName: Access Panel (With Free Interaction)
|
|
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Moving Camera)
|
|
urlName: Access Panel (With Moving Camera)
|
|
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel
|
|
urlName: Hackable Access Panel
|
|
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel ( With Moving Camera)
|
|
urlName: Hackable Access Panel ( With Moving Camera)
|
|
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included and disabled)
|
|
urlName: Hackable Access Panel (With inventory included and disabled)
|
|
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
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|
type: 2}
|
|
positionToSpawnOffset: 0
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|
- Name: Hackable Access Panel (With inventory included to activate hack button)
|
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urlName: Hackable Access Panel (With inventory included to activate hack button)
|
|
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included)
|
|
urlName: Hackable Access Panel (With inventory included)
|
|
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With Second Screen)
|
|
urlName: Hackable Access Panel (With Second Screen)
|
|
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
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|
type: 2}
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|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different password devices, to configure a number
|
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pass and write it on it to trigger any event, like open a door, activate and
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objects, etc... with free interaction, moving the camera to a fixed position
|
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and ohter ways to interact.
|
|
- Name: Devices (Computers)
|
|
url: Devices/Computer Device
|
|
prefabInfoList:
|
|
- Name: Computer Device
|
|
urlName: Computer Device
|
|
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Computer Device (Player Laser Refractions)
|
|
urlName: Computer Device (Player Laser Refractions)
|
|
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different computer devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... or unlock the computer itself, to read content on it, like emails
|
|
or similar.
|
|
- Name: Devices (Distributors-Receivers)
|
|
url: Devices/Distributors-Receivers
|
|
prefabInfoList:
|
|
- Name: Battery Distributor (Locked)
|
|
urlName: Battery Distributor (Locked)
|
|
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Distributor
|
|
urlName: Battery Distributor
|
|
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Receiver
|
|
urlName: Battery Receiver
|
|
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted)
|
|
urlName: Object To Place (Battery wasted)
|
|
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery)
|
|
urlName: Object To Place (Battery)
|
|
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: 'Examples of a system to place specific types of objects and
|
|
trigger events when placing/removing these objects, which can be any tye of
|
|
object, with a string type configured, like placing a battery to give power
|
|
to a sysstem, place a disc into a computer, etc....
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|
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Also, this system can distribute these objects with a limit or infinitely,
|
|
by pressing button to interact with it and receive a new object.'
|
|
- Name: Devices (Examine Objects)
|
|
url: Devices/Examine Objects
|
|
prefabInfoList:
|
|
- Name: Object To Examinate (Box)
|
|
urlName: Object To Examinate (Box)
|
|
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Radio)
|
|
urlName: Object To Examine (Radio)
|
|
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
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|
type: 2}
|
|
positionToSpawnOffset: 0
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|
- Name: Object To Examine (Toy)
|
|
urlName: Object To Examine (Toy)
|
|
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Text Device
|
|
urlName: Text Device
|
|
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 2}
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|
positionToSpawnOffset: 0
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prefabExplanation: Different examples of objects to examine, putting them close
|
|
to the camera and allow to rotate it and know more about the object it self.
|
|
- Name: Devices (Lockers and Closets)
|
|
url: Devices/Lockers and Closets
|
|
prefabInfoList:
|
|
- Name: Horizontal Closet
|
|
urlName: Horizontal Closet
|
|
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Horizontal Closet (open only once)
|
|
urlName: Horizontal Closet (open only once)
|
|
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker
|
|
urlName: Locker
|
|
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker (open only once)
|
|
urlName: Locker (open only once)
|
|
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vertical Closet
|
|
urlName: Vertical Closet
|
|
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of different devices to place and take physical objects
|
|
and store them there.
|
|
- Name: Devices (Others)
|
|
url: Devices/Others
|
|
prefabInfoList:
|
|
- Name: Dual Switch
|
|
urlName: Dual Switch
|
|
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: healChamber
|
|
urlName: healChamber
|
|
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Padlock
|
|
urlName: Padlock
|
|
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Piston
|
|
urlName: Piston
|
|
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Switch
|
|
urlName: Simple Switch
|
|
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other types of interaction devices.
|
|
- Name: Devices (Security Cameras)
|
|
url: Devices/Security Cameras
|
|
prefabInfoList:
|
|
- Name: Security Camera
|
|
urlName: Security Camera
|
|
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera Computer Device
|
|
urlName: Security Camera Computer Device
|
|
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Cameras
|
|
urlName: Security Cameras
|
|
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of a security camera which allows to see
|
|
other places of the level with a rendering texture.
|
|
- Name: Devices (Vending Machines)
|
|
url: Devices/Vending Machines
|
|
prefabInfoList:
|
|
- Name: AI Enemy Armed Vending Machine
|
|
urlName: AI Enemy Armed Vending Machine
|
|
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Armed Vending Machine
|
|
urlName: AI Friend Armed Vending Machine
|
|
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Vending Machine
|
|
urlName: AI Friend Vending Machine
|
|
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Aircraft Vending Machine
|
|
urlName: Aircraft Vending Machine
|
|
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car Vending Machine
|
|
urlName: Car Vending Machine
|
|
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate Vending Machine
|
|
urlName: Crate Vending Machine
|
|
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dummy Vending Machine
|
|
urlName: Dummy Vending Machine
|
|
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate Vending Machine
|
|
urlName: Empty Crate Vending Machine
|
|
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Vending Machine
|
|
urlName: Energy Vending Machine
|
|
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel Vending Machine
|
|
urlName: Explosive Barrel Vending Machine
|
|
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle Vending Machine
|
|
urlName: Flying Vehicle Vending Machine
|
|
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Vending Machine
|
|
urlName: Fuel Vending Machine
|
|
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Vending Machine
|
|
urlName: Health Vending Machine
|
|
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: HoverBoard Vending Machine
|
|
urlName: HoverBoard Vending Machine
|
|
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft Vending Machine
|
|
urlName: Hovercraft Vending Machine
|
|
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Vending Machine
|
|
urlName: Motorbike Vending Machine
|
|
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car Vending Machine
|
|
urlName: Radio Control Car Vending Machine
|
|
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Cube Barrel Vending Machine
|
|
urlName: Simple Cube Barrel Vending Machine
|
|
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle Vending Machine
|
|
urlName: Sphere Vehicle Vending Machine
|
|
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Differente examples of a simple vending machine to just instantate
|
|
copies of any object into the level.
|
|
- Name: Dialog System
|
|
url: Dialog System
|
|
prefabInfoList:
|
|
- Name: Dialog System (Empty)
|
|
urlName: Dialog System (Empty)
|
|
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog System (With answers for Player)
|
|
urlName: Dialog System (With answers for Player)
|
|
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Dialog Trigger
|
|
urlName: External Dialog Trigger
|
|
prefabGameObject: {fileID: 1543582890541074, guid: 038e48f45693e804b9e31a790630b219,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Dialog Manager
|
|
urlName: Main Dialog Manager
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
|
|
object.
|
|
- Name: Doors
|
|
url: Doors/New Doors Prefabs
|
|
prefabInfoList:
|
|
- Name: External Button Door
|
|
urlName: External Button Door
|
|
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors
|
|
urlName: Interaction Button Doors
|
|
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Single Door
|
|
urlName: Hologram Single Door
|
|
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door (Locked)
|
|
urlName: Regular Hologram Door (Locked)
|
|
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door
|
|
urlName: Regular Hologram Door
|
|
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked with Hackable Code Panel)
|
|
urlName: Hologram Door (Locked with Hackable Code Panel)
|
|
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Inventory)
|
|
urlName: Hologram Door (Locked With Inventory)
|
|
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Panel To Break)
|
|
urlName: Hologram Door (Locked With Panel To Break)
|
|
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With AI)
|
|
urlName: Hologram Door (Locked With Trigger System With AI)
|
|
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With Player)
|
|
urlName: Hologram Door (Locked With Trigger System With Player)
|
|
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked With Inventory Key)
|
|
urlName: Interaction Button Doors (Locked With Inventory Key)
|
|
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked with Padlock)
|
|
urlName: Interaction Button Doors (Locked with Padlock)
|
|
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
urlName: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors (Locked With Code Panel)
|
|
urlName: Trigger Moving Doors (Locked With Code Panel)
|
|
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shoot Moving Doors
|
|
urlName: Shoot Moving Doors
|
|
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Different Panels)
|
|
urlName: Trigger Doors (Different Panels)
|
|
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Four Panels)
|
|
urlName: Trigger Doors (Four Panels)
|
|
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (With Animation)
|
|
urlName: Trigger Doors (With Animation)
|
|
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors
|
|
urlName: Trigger Moving Doors
|
|
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Rotating Doors
|
|
urlName: Trigger Rotating Doors
|
|
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examlpes of doors with different settings, like triggers
|
|
doors, button doors, hologram doors, locked doors, etc...
|
|
- Name: Effect Area
|
|
url: Effect Area
|
|
prefabInfoList:
|
|
- Name: Effect Area (Damage Health Custom Effect)
|
|
urlName: Effect Area (Damage Health Custom Effect)
|
|
prefabGameObject: {fileID: 1875289851570446, guid: bab39e03bfe72e249a2f5f9d9d7274a4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Damage Health)
|
|
urlName: Effect Area (Damage Health)
|
|
prefabGameObject: {fileID: 1199652174261802, guid: 64decf8045d1d4444869a5119de2b24f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Dissolve Custom Effect)
|
|
urlName: Effect Area (Dissolve Custom Effect)
|
|
prefabGameObject: {fileID: 1622054706804784, guid: d59b8e9591e8ca34caa8d498241ec3a5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Heal Custom Effect)
|
|
urlName: Effect Area (Heal Custom Effect)
|
|
prefabGameObject: {fileID: 1492950098735942, guid: 739e4f24ff810db40b971a89e9ed1ab6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Sleep)
|
|
urlName: Effect Area (Sleep)
|
|
prefabGameObject: {fileID: 1640745038218546, guid: 5f24948771a005b40888a84ea904ae2d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: A system which allows to configure custom effect triggers,
|
|
that can affect to stats, like heal, damage, sleep, poison, dissolve objects,
|
|
etc...
|
|
- Name: Elevators
|
|
url: Elevators/New Elevator Prefabs
|
|
prefabInfoList:
|
|
- Name: Elevator (With Hologram Doors)
|
|
urlName: Elevator (With Hologram Doors)
|
|
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Door (Big)
|
|
urlName: Elevator Door (Big)
|
|
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Hologram Door
|
|
urlName: Elevator Hologram Door
|
|
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Outside Door
|
|
urlName: Elevator Outside Door
|
|
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Switch Ground Floor
|
|
urlName: Elevator Switch Ground Floor
|
|
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Locked With Inside and Outside Doors)
|
|
urlName: Elevator System (Locked With Inside and Outside Doors)
|
|
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Simple Elevator With Two Switches)
|
|
urlName: Elevator System (Simple Elevator With Two Switches)
|
|
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Inside and Outside Doors)
|
|
urlName: Elevator System (With Inside and Outside Doors)
|
|
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Two Switches And Inside Door)
|
|
urlName: Elevator System (With Two Switches And Inside Door)
|
|
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of elevators, from simple with just a couple
|
|
of buttons, to a floors button panel to chnage between many floors.
|
|
- Name: Event System
|
|
url: Event System
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player
|
|
urlName: Event Trigger System To Detect Player
|
|
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter Prefab)
|
|
urlName: Change Player State On Trigger System (On Enter Prefab)
|
|
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer
|
|
urlName: Change Player State On Trigger System (On Enter-Exit Prefab) Camera
|
|
Closer
|
|
prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
urlName: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Exit Prefab)
|
|
urlName: Change Player State On Trigger System (On Exit Prefab)
|
|
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
urlName: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of event system to detect the player entering/exiting
|
|
into triggers and activate events with it, like pause/resume his actions, unlock
|
|
a door, etc...
|
|
- Name: Gravity System
|
|
url: Gravity System
|
|
prefabInfoList:
|
|
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
urlName: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Adhere To Any Surface Trigger
|
|
urlName: Adhere To Any Surface Trigger
|
|
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Gravity Direction Directly Trigger
|
|
urlName: Change Gravity Direction Directly Trigger
|
|
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enable_Disable Circumnavigation Trigger
|
|
urlName: Enable_Disable Circumnavigation Trigger
|
|
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Arrow
|
|
urlName: Gravity Arrow
|
|
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Box
|
|
urlName: Gravity Box
|
|
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Room
|
|
urlName: Gravity Room
|
|
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: gravityArrow
|
|
urlName: gravityArrow
|
|
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hollow Cubic Planet (3)
|
|
urlName: Hollow Cubic Planet (3)
|
|
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mini Planet
|
|
urlName: Mini Planet
|
|
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Gravity To Normal
|
|
urlName: Set Gravity To Normal
|
|
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere To Circumnavigate
|
|
urlName: Sphere To Circumnavigate
|
|
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different elements for the gravity system to change
|
|
player's gravity, like set it towards a wall or disable the current gravity
|
|
to be back to regular orientation.
|
|
- Name: Hide System
|
|
url: Hide System
|
|
prefabInfoList:
|
|
- Name: Hide Characters Trigger
|
|
urlName: Hide Characters Trigger
|
|
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hide Position Below Vehicle
|
|
urlName: Hide Position Below Vehicle
|
|
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide (For Locked Camera View)
|
|
urlName: Locker To Hide (For Locked Camera View)
|
|
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide
|
|
urlName: Locker To Hide
|
|
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Table To Hide
|
|
urlName: Table To Hide
|
|
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different places to hide, with fixed and free positions,
|
|
allowing the player to move or being in a fixed position, allowing to move freely
|
|
or just rotate the camera.
|
|
- Name: Main Inventory Manager
|
|
url: Inventory
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName: Main Inventory Manager
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Examples)
|
|
url: Inventory/Objects To Use Inventory
|
|
prefabInfoList:
|
|
- Name: Fuse Box (Locked with Padlock)
|
|
urlName: Fuse Box (Locked with Padlock)
|
|
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Locked)
|
|
urlName: Fuse Box (Locked)
|
|
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened) (Inventory Menu On Side)
|
|
urlName: Fuse Box (Opened) (Inventory Menu On Side)
|
|
prefabGameObject: {fileID: 1742570717887582, guid: 242df728d5635264494d47f5892c5571,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened)
|
|
urlName: Fuse Box (Opened)
|
|
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Automatic)
|
|
urlName: Lamp Support (Automatic)
|
|
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Button)
|
|
urlName: Lamp Support (Button)
|
|
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Menu)
|
|
urlName: Lamp Support (Menu)
|
|
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Empty)
|
|
url: Inventory/Use Inventory Objects Empty Prefabs
|
|
prefabInfoList:
|
|
- Name: Use Inventory Object Prefab (Automatic)
|
|
urlName: Use Inventory Object Prefab (Automatic)
|
|
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Button)
|
|
urlName: Use Inventory Object Prefab (Button)
|
|
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
urlName: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
urlName: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu)
|
|
urlName: Use Inventory Object Prefab (Menu)
|
|
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Empty and ready to use prefabs of the use inventory object
|
|
sysstem to use and place inventory objectss into places of the level and activate
|
|
events with them, like opening a door, unlocking an elevator etc... There are
|
|
differente settings, like use objects with menu, with button or automatically.
|
|
- Name: Inventory (Ammo)
|
|
url: Inventory/Usable/Ammo
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Ammo (inventory) '
|
|
urlName: 'Acid Shooter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1084147053033120, guid: ba89e0085dee04d4995de642d399d250,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle Ammo (inventory) '
|
|
urlName: 'Assault Rifle Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun Ammo (inventory) '
|
|
urlName: 'Double Shotgun Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Explosive Arrow (inventory) '
|
|
urlName: 'Explosive Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1066648950367062, guid: 65451a1aeefdb8f4c88227921e119835,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight Battery (inventory) '
|
|
urlName: 'Flashlight Battery (inventory) '
|
|
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade (inventory) '
|
|
urlName: 'Grenade (inventory) '
|
|
prefabGameObject: {fileID: 1273201295902812, guid: 3da8ab82b2af877439df8fb274f76f65,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer Ammo (inventory) '
|
|
urlName: 'Healer Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Homing Missiles Ammo (inventory) '
|
|
urlName: 'Homing Missiles Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner Ammo (inventory) '
|
|
urlName: 'Laser Miner Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter Ammo (inventory) '
|
|
urlName: 'Laser Shooter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 Ammo (inventory) '
|
|
urlName: 'P-35 Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 Ammo (inventory) '
|
|
urlName: 'P-36 Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Ammo (inventory) '
|
|
urlName: 'Plasma Cutter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1704063855400126, guid: 6b8c00f4f8825184a8c40f748382c5e3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Poisonous Arrow (inventory) '
|
|
urlName: 'Poisonous Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1423765147090136, guid: 30abbacb39dc4784aa04675a264fdd76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Regular Arrow (inventory) '
|
|
urlName: 'Regular Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1461341102083554, guid: 99577ec6c99e477478153839cf72e084,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver Ammo (inventory) '
|
|
urlName: 'Revolver Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun Ammo (inventory) '
|
|
urlName: 'Shotgun Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle Ammo (inventory) '
|
|
urlName: 'Sniper Rifle Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1476328254364572, guid: 4da86a9bbfb5bed448f1d99f893fa322,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher Ammo (inventory) '
|
|
urlName: 'Spear Launcher Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
urlName: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are stored in
|
|
the player's inventory.
|
|
- Name: Inventory (Consumables)
|
|
url: Inventory/Usable/Consumables
|
|
prefabInfoList:
|
|
- Name: Battery (inventory)
|
|
urlName: Battery (inventory)
|
|
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Beer (inventory) '
|
|
urlName: 'Beer (inventory) '
|
|
prefabGameObject: {fileID: 1095240593633006, guid: b4ef75072fdb0d64dba7c1cbe6212a30,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Energy (inventory) '
|
|
urlName: 'Energy (inventory) '
|
|
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Health (inventory) '
|
|
urlName: 'Health (inventory) '
|
|
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Jetpack Fuel (inventory) '
|
|
urlName: 'Jetpack Fuel (inventory) '
|
|
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen (inventory)
|
|
urlName: Oxygen (inventory)
|
|
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy (inventory)
|
|
urlName: Shield Energy (inventory)
|
|
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Capsule (inventory)
|
|
urlName: Simple Capsule (inventory)
|
|
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina (inventory)
|
|
urlName: Stamina (inventory)
|
|
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usb (inventory)
|
|
urlName: Usb (inventory)
|
|
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vehicle Fuel (inventory)
|
|
urlName: Vehicle Fuel (inventory)
|
|
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Examinable)
|
|
url: Inventory/Usable/Examinable
|
|
prefabInfoList:
|
|
- Name: Simpley Key (inventory with examine system)
|
|
urlName: Simpley Key (inventory with examine system)
|
|
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the examine system, so they
|
|
can be checked before pick them into the inventory. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Others)
|
|
url: Inventory/Usable/Others
|
|
prefabInfoList:
|
|
- Name: Bag (inventory)
|
|
urlName: Bag (inventory)
|
|
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map (inventory)
|
|
urlName: Map (inventory)
|
|
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects used to unlock other elements, such as increase
|
|
player's inventory slot number or unlock map parts in the level. These pickups
|
|
are not stored in the player's inventory.
|
|
- Name: Inventory (Quest Objects)
|
|
url: Inventory/Usable/Quest Objects
|
|
prefabInfoList:
|
|
- Name: 'Blue Wire (inventory) '
|
|
urlName: 'Blue Wire (inventory) '
|
|
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Full Cog (inventory) '
|
|
urlName: 'Full Cog (inventory) '
|
|
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fuse (inventory) '
|
|
urlName: 'Fuse (inventory) '
|
|
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Infinity Key (inventory) '
|
|
urlName: 'Infinity Key (inventory) '
|
|
prefabGameObject: {fileID: 1653161630142784, guid: 31f5bb0b1442c184b88a9b4fdedeb632,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp (inventory)
|
|
urlName: Lamp (inventory)
|
|
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Left Half Cog (inventory) '
|
|
urlName: 'Left Half Cog (inventory) '
|
|
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Wire (inventory) '
|
|
urlName: 'Red Wire (inventory) '
|
|
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Right Half Cog (inventory) '
|
|
urlName: 'Right Half Cog (inventory) '
|
|
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simpley Key (inventory)
|
|
urlName: Simpley Key (inventory)
|
|
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Toy (inventory) '
|
|
urlName: 'Toy (inventory) '
|
|
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different objects which
|
|
are currently configured in the asset as quest objects. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Weapons)
|
|
url: Inventory/Usable/Weapons
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter (inventory) '
|
|
urlName: 'Acid Shooter (inventory) '
|
|
prefabGameObject: {fileID: 1173798659889298, guid: 67ade8ea61c18e340ae6b21d1e012828,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle (inventory) '
|
|
urlName: 'Assault Rifle (inventory) '
|
|
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun (inventory) '
|
|
urlName: 'Double Shotgun (inventory) '
|
|
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName: 'Flashlight (inventory) '
|
|
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Gravity Gun (inventory) '
|
|
urlName: 'Gravity Gun (inventory) '
|
|
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer (inventory) '
|
|
urlName: 'Healer (inventory) '
|
|
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory)
|
|
urlName: Homing Missiles (inventory)
|
|
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner (inventory) '
|
|
urlName: 'Laser Miner (inventory) '
|
|
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter (inventory) '
|
|
urlName: 'Laser Shooter (inventory) '
|
|
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 (inventory) '
|
|
urlName: 'P-35 (inventory) '
|
|
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 (inventory) '
|
|
urlName: 'P-36 (inventory) '
|
|
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter (inventory) '
|
|
urlName: 'Plasma Cutter (inventory) '
|
|
prefabGameObject: {fileID: 1998216593573018, guid: 9c98def1479960747a4c57e5115017f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver (inventory) '
|
|
urlName: 'Revolver (inventory) '
|
|
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun (inventory) '
|
|
urlName: 'Shotgun (inventory) '
|
|
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Smartphone (inventory) '
|
|
urlName: 'Smartphone (inventory) '
|
|
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle (inventory) '
|
|
urlName: 'Sniper Rifle (inventory) '
|
|
prefabGameObject: {fileID: 1971472924685504, guid: a81da5f31beeb9e4db4c42a0fb66329b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher (inventory) '
|
|
urlName: 'Spear Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher (inventory) '
|
|
urlName: 'Sticky Grenade Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Weapons Attachments)
|
|
url: Inventory/Usable/Weapons Attachments
|
|
prefabInfoList:
|
|
- Name: Extended Magazine (inventory)
|
|
urlName: Extended Magazine (inventory)
|
|
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Automatic (inventory) '
|
|
urlName: 'Fire Mode Selector Automatic (inventory) '
|
|
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Burst (inventory) '
|
|
urlName: 'Fire Mode Selector Burst (inventory) '
|
|
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Manual (inventory) '
|
|
urlName: 'Fire Mode Selector Manual (inventory) '
|
|
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName: 'Flashlight (inventory) '
|
|
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade Launcher (inventory) '
|
|
urlName: 'Grenade Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Holographic Sight (inventory) '
|
|
urlName: 'Holographic Sight (inventory) '
|
|
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser (inventory) '
|
|
urlName: 'Laser (inventory) '
|
|
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Dot (inventory) '
|
|
urlName: 'Red Dot (inventory) '
|
|
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Silencer (inventory) '
|
|
urlName: 'Silencer (inventory) '
|
|
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Telescopic (inventory) '
|
|
urlName: 'Telescopic (inventory) '
|
|
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons attachments
|
|
objects which are currently configured in the asset. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Ladders
|
|
url: Ladder System
|
|
prefabInfoList:
|
|
- Name: Ladder System (Free Movement)
|
|
urlName: Ladder System (Free Movement)
|
|
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Inclined)
|
|
urlName: Ladder System (Inclined)
|
|
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Lock Player In Center)
|
|
urlName: Ladder System (Lock Player In Center)
|
|
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Third Person)
|
|
urlName: Ladder System (Third Person)
|
|
prefabGameObject: {fileID: 1047410737625674, guid: 46f70b68640a35f4f8baa1321166c431,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs configured for the ladder system, with free
|
|
or fixed position and rotation while the player is moving on these ladders.
|
|
- Name: Level Management
|
|
url: Level Management
|
|
prefabInfoList:
|
|
- Name: Change Level Trigger (By Button)
|
|
urlName: Change Level Trigger (By Button)
|
|
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Event)
|
|
urlName: Change Level Trigger (By Event)
|
|
prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Trigger)
|
|
urlName: Change Level Trigger (By Trigger)
|
|
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Travel Station
|
|
urlName: Travel Station
|
|
prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to be placed on the level where you need the player
|
|
to change to a new level scene triggering an auto save/load of the player's
|
|
info.
|
|
- Name: Locked Camera System
|
|
url: Locked Camera System/Pre Configured Locked Views
|
|
prefabInfoList:
|
|
- Name: Locked Camera Limit System
|
|
urlName: Locked Camera Limit System
|
|
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
urlName: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis
|
|
urlName: Locked Camera System (2.5d) X Axis
|
|
prefabGameObject: {fileID: 1304570879119000, guid: 71e2814d46b1e1c4b9bfc1af84299618,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
urlName: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis
|
|
urlName: Locked Camera System (2.5d) Z Axis
|
|
prefabGameObject: {fileID: 1384389272747500, guid: 86f9e7adf93a6774a9da976c77655e3b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Empty)
|
|
urlName: Locked Camera System (Empty)
|
|
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Fixed Camera)
|
|
urlName: Locked Camera System (Fixed Camera)
|
|
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Free Camera)
|
|
urlName: Locked Camera System (Free Camera)
|
|
prefabGameObject: {fileID: 1102132361044540, guid: 12e1b2b584dec7c4dac28c733808d7a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric)
|
|
urlName: Locked Camera System (Isometric)
|
|
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric-Point and Click)
|
|
urlName: Locked Camera System (Isometric-Point and Click)
|
|
prefabGameObject: {fileID: 1134693992042768, guid: 0ca23e3f3b137da44b45bf6e7c66e56b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Point & Click)
|
|
urlName: Locked Camera System (Point & Click)
|
|
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Regular Tank Mode)
|
|
urlName: Locked Camera System (Regular Tank Mode)
|
|
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Semi Free Camera)
|
|
urlName: Locked Camera System (Semi Free Camera)
|
|
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down With Bounds And Offset)
|
|
urlName: Locked Camera System (Top Down With Bounds And Offset)
|
|
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down)
|
|
urlName: Locked Camera System (Top Down)
|
|
prefabGameObject: {fileID: 1321537942513302, guid: 51910359d44c9d84eb61c699bc610387,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs with pre configured locked cameras for the
|
|
player, like top down, 2.5d, isometric, fixed, etc...
|
|
- Name: Map System
|
|
url: Map System
|
|
prefabInfoList:
|
|
- Name: Beacon (Quick Travel)
|
|
urlName: Beacon (Quick Travel)
|
|
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Creator (Empty)
|
|
urlName: Map Creator (Empty)
|
|
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Mark (Map Object Information)
|
|
urlName: Map Mark (Map Object Information)
|
|
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XY
|
|
urlName: Map Orientation Change Trigger XY
|
|
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XZ
|
|
urlName: Map Orientation Change Trigger XZ
|
|
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger YZ
|
|
urlName: Map Orientation Change Trigger YZ
|
|
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs of the map system to configure the map tiles
|
|
of each level for buildings and floors, different map icons and similar.
|
|
- Name: Mission System
|
|
url: Mission System
|
|
prefabInfoList:
|
|
- Name: Character Mission System
|
|
urlName: Character Mission System
|
|
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
urlName: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Objective Manager
|
|
urlName: Main Objective Manager
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Station System
|
|
urlName: Mission Station System
|
|
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
urlName: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger
|
|
urlName: Objective System Trigger
|
|
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used for the mission system, to place mission boards,
|
|
mission triggers and similar.
|
|
- Name: Noise System
|
|
url: Noise System
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player (Activate Noise)
|
|
urlName: Event Trigger System To Detect Player (Activate Noise)
|
|
prefabGameObject: {fileID: 1400746820759976, guid: 2935bdc69cc232b4bb816154515cd66e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object With Noise On Throw
|
|
urlName: Object With Noise On Throw
|
|
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio With Noise System
|
|
urlName: Radio With Noise System
|
|
prefabGameObject: {fileID: 1171748544576020, guid: 743f018cba9e5a14bbbc7bd4f2761657,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone To Throw With Noise
|
|
urlName: Stone To Throw With Noise
|
|
prefabGameObject: {fileID: 1121695437610172, guid: f7a9a069bbd4912499f9bf342f4be374,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Objects used to produce noise in the level to call AI attention,
|
|
in case they can hear noises.
|
|
- Name: Objects To Grab Physically
|
|
url: Objects To Grab Physically/Regular Objects
|
|
prefabInfoList:
|
|
- Name: Crate (to grab physically)
|
|
urlName: Crate (to grab physically)
|
|
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube (to grab physically)
|
|
urlName: Cube (to grab physically)
|
|
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups and to grab physically)
|
|
urlName: Explosive Barrel (With Pickups and to grab physically)
|
|
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button to grab physically)
|
|
urlName: Fuel Pickup (Button to grab physically)
|
|
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory) (to grab physically)
|
|
urlName: Homing Missiles (inventory) (to grab physically)
|
|
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Grab Physically (Empty)
|
|
urlName: Object To Grab Physically (Empty)
|
|
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery to grab physically)
|
|
urlName: Object To Place (Battery to grab physically)
|
|
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted to grab physically)
|
|
urlName: Object To Place (Battery wasted to grab physically)
|
|
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Melee Weapons
|
|
url: Objects To Grab Physically/Melee Weapons
|
|
prefabInfoList:
|
|
- Name: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1730014796888950, guid: 92916fff87516354a9936ae10e2859f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1470315050577016, guid: e24f84fc362cae847a7be6c4df885e6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1631141721635010, guid: 5a498b788301278498530e9c9efdbc6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1905679547707780, guid: 68e672c9e6da7c84a81fa4b575caec7b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1454235906316754, guid: ccba91dcbb83cdd459c83ba739e14fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1760746785193276, guid: 65a5480af15101b41a3e14d0990b3caa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Knife (to grab physically with Melee Attacks)
|
|
urlName: Knife (to grab physically with Melee Attacks)
|
|
prefabGameObject: {fileID: 1323862952060728, guid: 32209b2fc3213704a913450d5554500e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Light Saber One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName: Light Saber One Hand (to grab physically with Melee Attacks Without
|
|
Strafe)
|
|
prefabGameObject: {fileID: 1495856653525720, guid: 47df393e7160a4a44af9d056d65f844e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
urlName: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
prefabGameObject: {fileID: 1284267892034778, guid: e33f1b8f2ab2bb04e870a4fc0dc83f53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Powerful Axe
|
|
urlName: Powerful Axe
|
|
prefabGameObject: {fileID: 0}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Without Melee Weapon
|
|
urlName: Shield Without Melee Weapon
|
|
prefabGameObject: {fileID: 1837671373229342, guid: 4bfdb65aeb6958d4d9176e4d69b73609,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
prefabGameObject: {fileID: 1083885754669252, guid: 945917901bdef274ca2861621cb8a461,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1825053360349818, guid: 203fe2398d4957f4e9997ab33a042985,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Override System
|
|
url: Override System
|
|
prefabInfoList:
|
|
- Name: Crate (To Override)
|
|
urlName: Crate (To Override)
|
|
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Cube)
|
|
urlName: Custom Override Object (Cube)
|
|
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Custom Mesh)
|
|
urlName: Custom Override Object (Custom Mesh)
|
|
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Sphere)
|
|
urlName: Custom Override Object (Sphere)
|
|
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enemy Turret (with Override System)
|
|
urlName: Enemy Turret (with Override System)
|
|
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (To Override)
|
|
urlName: Explosive Barrel (To Override)
|
|
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret (with Override System)
|
|
urlName: Friend Turret (with Override System)
|
|
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Override Controller (Empty)
|
|
urlName: Override Controller (Empty)
|
|
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera (with Override System)
|
|
urlName: Security Camera (with Override System)
|
|
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
|
|
and his ability to override and possess any type of object, from AI, to rigidbodies,
|
|
custom objects and more.
|
|
- Name: Oxygen System
|
|
url: Oxygen System
|
|
prefabInfoList:
|
|
- Name: Active Oxygen Trigger
|
|
urlName: Active Oxygen Trigger
|
|
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deactivate Oxygen Trigger
|
|
urlName: Deactivate Oxygen Trigger
|
|
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refill Oxygen Trigger
|
|
urlName: Refill Oxygen Trigger
|
|
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different triggers to activatate and deactivate the use of
|
|
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
|
|
0, the player will receive damage until death or refill the oxygen or find a
|
|
place which disables the use of oxygen.
|
|
- Name: Pickups (Consumables)
|
|
url: Pickups/Consumables
|
|
prefabInfoList:
|
|
- Name: Beer Pickup (Button)
|
|
urlName: Beer Pickup (Button)
|
|
prefabGameObject: {fileID: 1095240593633006, guid: f569c2893cd36d64b946bff40f087c5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Button)
|
|
urlName: Double Experience Pickup (Button)
|
|
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Button)
|
|
urlName: Energy Pickup (Button)
|
|
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Button)
|
|
urlName: Experience Pickup (Button)
|
|
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button)
|
|
urlName: Fuel Pickup (Button)
|
|
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Button)
|
|
urlName: Grab Objects Strength Pickup (Button)
|
|
prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Button)
|
|
urlName: Health PickUp (Button)
|
|
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Button)
|
|
urlName: Inventory Weight Bag Pickup (Button)
|
|
prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Button)
|
|
urlName: Money Pickup (Button)
|
|
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Button)
|
|
urlName: Oxygen Pickup (Button)
|
|
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Button)
|
|
urlName: Shield Energy Pickup (Button)
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Button)
|
|
urlName: Skill Point Pickup (Button)
|
|
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Button)
|
|
urlName: Stamina Pickup (Button)
|
|
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Beer Pickup (Trigger)
|
|
urlName: Beer Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1095240593633006, guid: 7bb58de7e6585224db34626328f5e29f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Trigger)
|
|
urlName: Double Experience Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Trigger)
|
|
urlName: Energy Pickup (Trigger)
|
|
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Trigger)
|
|
urlName: Experience Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Trigger)
|
|
urlName: Fuel Pickup (Trigger)
|
|
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Trigger)
|
|
urlName: Grab Objects Strength Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Trigger)
|
|
urlName: Health PickUp (Trigger)
|
|
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Trigger)
|
|
urlName: Inventory Weight Bag Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Trigger)
|
|
urlName: Money Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Trigger)
|
|
urlName: Oxygen Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Trigger)
|
|
urlName: Shield Energy Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Trigger)
|
|
urlName: Skill Point Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Trigger)
|
|
urlName: Stamina Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Pickups (Drop Pickups)
|
|
url: Pickups/Objects To Drop Pickups
|
|
prefabInfoList:
|
|
- Name: Chest Locked (With Move Camera To Device)
|
|
urlName: Chest Locked (With Move Camera To Device)
|
|
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera and Hackable)
|
|
urlName: Chest Locked (With Move Device To Camera and Hackable)
|
|
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera)
|
|
urlName: Chest Locked (With Move Device To Camera)
|
|
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (Without Camera Moving)
|
|
urlName: Chest Locked (Without Camera Moving)
|
|
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refilling Chest
|
|
urlName: Refilling Chest
|
|
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest (Using Electronic Device)
|
|
urlName: Regular Chest (Using Electronic Device)
|
|
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest
|
|
urlName: Regular Chest
|
|
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate
|
|
urlName: Crate
|
|
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate
|
|
urlName: Empty Crate
|
|
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With noise system)
|
|
urlName: Explosive Barrel (With noise system)
|
|
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups)
|
|
urlName: Explosive Barrel (With Pickups)
|
|
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel
|
|
urlName: Explosive Barrel
|
|
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to get other objects, in this case, pickups, like
|
|
chest, crates, explosive barrels, etc...
|
|
- Name: Pickups (Powers)
|
|
url: Pickups/Powers
|
|
prefabInfoList:
|
|
- Name: Power Pickup (Button) (Air Dash)
|
|
urlName: Power Pickup (Button) (Air Dash)
|
|
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Black Hole)
|
|
urlName: Power Pickup (Button) (Black Hole)
|
|
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Bomb)
|
|
urlName: Power Pickup (Button) (Bomb)
|
|
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Global Gravity)
|
|
urlName: Power Pickup (Button) (Change Global Gravity)
|
|
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Objects Position)
|
|
urlName: Power Pickup (Button) (Change Objects Position)
|
|
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Double Jump)
|
|
urlName: Power Pickup (Button) (Double Jump)
|
|
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Gravity Power)
|
|
urlName: Power Pickup (Button) (Gravity Power)
|
|
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Implosion Grenade)
|
|
urlName: Power Pickup (Button) (Implosion Grenade)
|
|
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Join Objects)
|
|
urlName: Power Pickup (Button) (Join Objects)
|
|
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Laser)
|
|
urlName: Power Pickup (Button) (Laser)
|
|
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Nano Blade)
|
|
urlName: Power Pickup (Button) (Nano Blade)
|
|
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Override)
|
|
urlName: Power Pickup (Button) (Override)
|
|
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Push Objects)
|
|
urlName: Power Pickup (Button) (Push Objects)
|
|
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Run)
|
|
urlName: Power Pickup (Button) (Regular Run)
|
|
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Shoot)
|
|
urlName: Power Pickup (Button) (Regular Shoot)
|
|
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Remote Control)
|
|
urlName: Power Pickup (Button) (Remote Control)
|
|
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shield)
|
|
urlName: Power Pickup (Button) (Shield)
|
|
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shoot Power)
|
|
urlName: Power Pickup (Button) (Shoot Power)
|
|
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shut Down)
|
|
urlName: Power Pickup (Button) (Shut Down)
|
|
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Teleport)
|
|
urlName: Power Pickup (Button) (Teleport)
|
|
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Time Slower)
|
|
urlName: Power Pickup (Button) (Time Slower)
|
|
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Wall walk)
|
|
urlName: Power Pickup (Button) (Wall walk)
|
|
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different powers and abilities objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Player Info Panel
|
|
url: Player Info Panel On Screen System
|
|
prefabInfoList:
|
|
- Name: Player Info Panel System (Big Size)
|
|
urlName: Player Info Panel System (Big Size)
|
|
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size And Fixed Position)
|
|
urlName: Player Info Panel System (Default Size And Fixed Position)
|
|
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size)
|
|
urlName: Player Info Panel System (Default Size)
|
|
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Little Size And Action Name)
|
|
urlName: Player Info Panel System (Little Size And Action Name)
|
|
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to show messages on screen which follow the position
|
|
configured in the object on the screen, keep a fixed position, use different
|
|
panel size, show input actions on screen, etc...
|
|
- Name: Puzzle System
|
|
url: Puzzle System
|
|
prefabInfoList:
|
|
- Name: Camera Perspective Capture (Key)
|
|
urlName: Camera Perspective Capture (Key)
|
|
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Perspective Capture (Text)
|
|
urlName: Camera Perspective Capture (Text)
|
|
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Jenga)
|
|
urlName: Puzzle System (Jenga)
|
|
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Key inside toy)
|
|
urlName: Puzzle System (Key inside toy)
|
|
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (press keys in order - piano)
|
|
urlName: Puzzle System (press keys in order - piano)
|
|
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of the puzzle system to use physics and
|
|
other type of puzzles, like pressing buttons in an specific order to trigger
|
|
events a, like unlcok a door, activate an object, etc...
|
|
- Name: Save System
|
|
url: Save System
|
|
prefabInfoList:
|
|
- Name: Save Station 1
|
|
urlName: Save Station 1
|
|
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Station which can be placed anywhere to activate the save system
|
|
and save/load the game only in specific places when the player finds these stations.
|
|
- Name: Scan objects
|
|
url: Scan objects
|
|
prefabInfoList:
|
|
- Name: Object To Scan
|
|
urlName: Object To Scan
|
|
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefab of an object which can be scanned and obtain info from
|
|
it with the scanner system.
|
|
- Name: Scene Interaction
|
|
url: Scene Interaction
|
|
prefabInfoList:
|
|
- Name: Grappling Hook Effect
|
|
urlName: Grappling Hook Effect
|
|
prefabGameObject: {fileID: 1300484103167646, guid: 7d3e4aafaa7dcfe44a7703f9b3208600,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grappling Hook Target
|
|
urlName: Grappling Hook Target
|
|
prefabGameObject: {fileID: 1178695925659582, guid: 52491386a27d0c742b9846e5106d1dac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Attrack With Grappling Hook
|
|
urlName: Object To Attrack With Grappling Hook
|
|
prefabGameObject: {fileID: 1589447100520310, guid: f540f4ac7612e974fb3ff9e1b5dd941e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage Trigger
|
|
urlName: Damage Trigger
|
|
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Heal Trigger
|
|
urlName: Heal Trigger
|
|
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Kill Trigger
|
|
urlName: Kill Trigger
|
|
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Energy
|
|
urlName: Reload Energy
|
|
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Vehicle Fuel
|
|
urlName: Reload Vehicle Fuel
|
|
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Message
|
|
urlName: Interaction Message
|
|
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Receiver
|
|
urlName: Laser Device Receiver
|
|
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Transmitter
|
|
urlName: Laser Device Transmitter
|
|
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Blue
|
|
urlName: Refraction Cube Blue
|
|
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Green
|
|
urlName: Refraction Cube Green
|
|
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Red
|
|
urlName: Refraction Cube Red
|
|
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform Trigger
|
|
urlName: One Way Platform Trigger
|
|
prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform
|
|
urlName: One Way Platform
|
|
prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Death Spiral
|
|
urlName: Death Spiral
|
|
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Falling Platforms
|
|
urlName: Falling Platforms
|
|
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Head Track Target
|
|
urlName: Head Track Target
|
|
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform Target Positions
|
|
urlName: Jump Platform Target Positions
|
|
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform
|
|
urlName: Jump Platform
|
|
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with breakable parts)
|
|
urlName: Lock (with breakable parts)
|
|
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with Inventory Object and breakable)
|
|
urlName: Lock (with Inventory Object and breakable)
|
|
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Push
|
|
urlName: Object To Push
|
|
prefabGameObject: {fileID: 1097070399539336, guid: 61df41cda9bd05d49a3ed6686a5d64b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Physics Door
|
|
urlName: Physics Door
|
|
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player WayPoint System
|
|
urlName: Player WayPoint System
|
|
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pressure Plate
|
|
urlName: Pressure Plate
|
|
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Push Objects Trigger
|
|
urlName: Push Objects Trigger
|
|
prefabGameObject: {fileID: 1382310215366370, guid: a68a8aacda904c5429e0c3c93fd77e98,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rack Panel
|
|
urlName: Rack Panel
|
|
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName: Songs Manager
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail1
|
|
urlName: Rail1
|
|
prefabGameObject: {fileID: 109622, guid: 5155436457746b747ad1aa7351f9ebea, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail2
|
|
urlName: Rail2
|
|
prefabGameObject: {fileID: 185144, guid: 15c4a251a37b2734da166e425a2c041c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Button)
|
|
urlName: Teleportation Platforms (With Button)
|
|
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Trigger)
|
|
urlName: Teleportation Platforms (With Trigger)
|
|
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Trigger
|
|
urlName: Teleportation Trigger
|
|
prefabGameObject: {fileID: 1785447446297536, guid: 84db5adb0b06a0c4cbe6ce6cd13b6333,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platform
|
|
urlName: Moving Platform
|
|
prefabGameObject: {fileID: 1551545354152532, guid: 0bc9b31dba05ed648927e99c1d1627c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platforms
|
|
urlName: Moving Platforms
|
|
prefabGameObject: {fileID: 149022, guid: 9d7423ae2a665e9408e7c9af0244bc2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Waypoint Platform (Objects Detection Below)
|
|
urlName: Waypoint Platform (Objects Detection Below)
|
|
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Zipline
|
|
urlName: Zipline
|
|
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects to place in the level and interact with them,
|
|
such as laser, damage and heal triggers, head track, ziplines, jump platforms,
|
|
etc...
|
|
- Name: Stamina System
|
|
url: Stamina System
|
|
prefabInfoList:
|
|
- Name: Refill Stamina Trigger
|
|
urlName: Refill Stamina Trigger
|
|
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to refill the current stamina of the player to
|
|
his current maximum value at once.
|
|
- Name: Tutorial System
|
|
url: Tutorial System
|
|
prefabInfoList:
|
|
- Name: Tutorial Trigger
|
|
urlName: Tutorial Trigger
|
|
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger which can be placed anywhere in the level to activate
|
|
a tutorial for the player about any element of the game.
|
|
- Name: Vehicles
|
|
url: Vehicles/Vehicles
|
|
prefabInfoList:
|
|
- Name: Aircraft
|
|
urlName: Aircraft
|
|
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Boat Vehicle
|
|
urlName: Boat Vehicle
|
|
prefabGameObject: {fileID: 1206607963958352, guid: 235dd4b6dbadab145b1e2e62fc28fe0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Car (With Enter_Exit Action System)
|
|
urlName: Car (With Enter_Exit Action System)
|
|
prefabGameObject: {fileID: 1557394349595292, guid: f918c8c031177cf4bb1c2f6aad89c3b3,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Car
|
|
urlName: Car
|
|
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Chair
|
|
urlName: Chair
|
|
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle (Radio Control)
|
|
urlName: Flying Vehicle (Radio Control)
|
|
prefabGameObject: {fileID: 1831122843064932, guid: a37aad6c63018fb49920eeb465f9c58f,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Flying Vehicle
|
|
urlName: Flying Vehicle
|
|
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Hoverboard
|
|
urlName: Hoverboard
|
|
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft
|
|
urlName: Hovercraft
|
|
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Jet Ski Vehicle
|
|
urlName: Jet Ski Vehicle
|
|
prefabGameObject: {fileID: 1717546313281572, guid: cd1798e0816f25743a6d66445406dce5,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Motorbike
|
|
urlName: Motorbike
|
|
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 2}
|
|
positionToSpawnOffset: 1
|
|
- Name: Radio Control Car
|
|
urlName: Radio Control Car
|
|
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle
|
|
urlName: Sphere Vehicle
|
|
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usable Turret
|
|
urlName: Usable Turret
|
|
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube To Override
|
|
urlName: Cube To Override
|
|
prefabGameObject: {fileID: 1937817904462166, guid: c92b7a47be846254695ecc4864801171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deer
|
|
urlName: Deer
|
|
prefabGameObject: {fileID: 1399119705276968, guid: 15a87c076be9229498b29e7bd07feb57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Frog
|
|
urlName: Frog
|
|
prefabGameObject: {fileID: 1452330513152862, guid: 546793252cd43714583d403ee7b62f26,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Raccoon
|
|
urlName: Raccoon
|
|
prefabGameObject: {fileID: 1950621844288454, guid: 282666f6c8d8c8a4389ec3dab57f934a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spider
|
|
urlName: Spider
|
|
prefabGameObject: {fileID: 1449777358514066, guid: 2179f31a407507b4cbdbbf960e557eee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Velociraptor
|
|
urlName: Velociraptor
|
|
prefabGameObject: {fileID: 1831097177709622, guid: f81ba8ec28f43f24a925179c8774c86c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wolf
|
|
urlName: Wolf
|
|
prefabGameObject: {fileID: 1842871422452906, guid: 6dc71a3903277a147975c46d29d9497d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs of the vehicles created so far in the asset.
|
|
- Name: Vehicles (Ammo)
|
|
url: Vehicles/Ammo
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Cannon) (Trigger)
|
|
urlName: Ammo Pickup (Cannon) (Trigger)
|
|
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
urlName: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Homing Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
urlName: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser) (Trigger)
|
|
urlName: Ammo Pickup (Laser) (Trigger)
|
|
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Machine Gun) (Trigger)
|
|
urlName: Ammo Pickup (Machine Gun) (Trigger)
|
|
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
|
|
which only need the name of the weapon itself to get the weapon to increase
|
|
its ammo. All ammo are configured as trigger pickups.
|
|
- Name: Vendor System
|
|
url: Vendor System
|
|
prefabInfoList:
|
|
- Name: Vendor System
|
|
urlName: Vendor System
|
|
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: The vendor system allows to configure objects to buy by the
|
|
player for his inventory and also, allows to sell his stuff from the inventory
|
|
as well.
|
|
- Name: Wall Running System
|
|
url: Wall Running System
|
|
prefabInfoList:
|
|
- Name: Wall Running Zone Trigger
|
|
urlName: Wall Running Zone Trigger
|
|
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Triggers used to configure any zone which can be used for the
|
|
player to activate the wall running state and move on these places at will.
|
|
- Name: Weapons (Pickups Ammo-Trigger)
|
|
url: Weapons/Ammo/Trigger
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Trigger)
|
|
urlName: Ammo Pickup (Acid Shooter) (Trigger)
|
|
prefabGameObject: {fileID: 1487370294588174, guid: fed2c43a35f802f449bc1a587370828a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Trigger)
|
|
urlName: Ammo Pickup (Assault Rifle) (Trigger)
|
|
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Double Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Trigger)
|
|
urlName: Ammo Pickup (Flashlight) (Trigger)
|
|
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Trigger)
|
|
urlName: Ammo Pickup (Healer) (Trigger)
|
|
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Homing Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Trigger)
|
|
urlName: Ammo Pickup (Laser Miner) (Trigger)
|
|
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Trigger)
|
|
urlName: Ammo Pickup (Laser Shooter) (Trigger)
|
|
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Trigger)
|
|
urlName: Ammo Pickup (P-35) (Trigger)
|
|
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Trigger)
|
|
urlName: Ammo Pickup (P-36) (Trigger)
|
|
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
urlName: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
prefabGameObject: {fileID: 1559696115675006, guid: bc846143b792fd744ab57bcf7f636eae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Trigger)
|
|
urlName: Ammo Pickup (Revolver) (Trigger)
|
|
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Spear Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by trigger automatically.
|
|
- Name: Weapons (Pickups Ammo-Button)
|
|
url: Weapons/Ammo/Button
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Button)
|
|
urlName: Ammo Pickup (Acid Shooter) (Button)
|
|
prefabGameObject: {fileID: 1144051426338656, guid: 42dd5a8ced2b2e44c81b857d7243761a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Button)
|
|
urlName: Ammo Pickup (Assault Rifle) (Button)
|
|
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Button)
|
|
urlName: Ammo Pickup (Double Shotgun) (Button)
|
|
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Button)
|
|
urlName: Ammo Pickup (Flashlight) (Button)
|
|
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Button)
|
|
urlName: Ammo Pickup (Healer) (Button)
|
|
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Button)
|
|
urlName: Ammo Pickup (Homing Missiles) (Button)
|
|
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Button)
|
|
urlName: Ammo Pickup (Laser Miner) (Button)
|
|
prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Button)
|
|
urlName: Ammo Pickup (Laser Shooter) (Button)
|
|
prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Button)
|
|
urlName: Ammo Pickup (P-35) (Button)
|
|
prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Button)
|
|
urlName: Ammo Pickup (P-36) (Button)
|
|
prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Button)
|
|
urlName: Ammo Pickup (Plasma Cutter) (Button)
|
|
prefabGameObject: {fileID: 1879737752880074, guid: e5cf1dcf522c5db408cc33310df8b48c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Button)
|
|
urlName: Ammo Pickup (Revolver) (Button)
|
|
prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Button)
|
|
urlName: Ammo Pickup (Shotgun) (Button)
|
|
prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Button)
|
|
urlName: Ammo Pickup (Spear Launcher) (Button)
|
|
prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
urlName: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Weapons (Pickups)
|
|
url: Weapons/Weapons Pickups
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Pickup (No Inventory) '
|
|
urlName: 'Acid Shooter Pickup (No Inventory) '
|
|
prefabGameObject: {fileID: 1338080403296594, guid: 8658a951c26c0b44e9356b59c5530a8b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Assault Rifle Pickup (No Inventory)
|
|
urlName: Assault Rifle Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Shotgun Pickup (No Inventory)
|
|
urlName: Double Shotgun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flashlight Pickup (No Inventory)
|
|
urlName: Flashlight Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Gun Pickup (No Inventory)
|
|
urlName: Gravity Gun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Healer Pickup (No Inventory)
|
|
urlName: Healer Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles Pickup (No Inventory)
|
|
urlName: Homing Missiles Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Miner Pickup (No Inventory)
|
|
urlName: Laser Miner Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Shooter Pickup (No Inventory)
|
|
urlName: Laser Shooter Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-35 Pickup (No Inventory)
|
|
urlName: Pistol P-35 Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-36 Pickup (No Inventory)
|
|
urlName: Pistol P-36 Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Pickup (No Inventory) '
|
|
urlName: 'Plasma Cutter Pickup (No Inventory) '
|
|
prefabGameObject: {fileID: 1198123468208576, guid: 578ef904ec84d514bb22c428c21f9e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Revolver Pickup (No Inventory)
|
|
urlName: Revolver Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shotgun Pickup (No Inventory)
|
|
urlName: Shotgun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Smartphone Pickup (No Inventory)
|
|
urlName: Smartphone Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spear Launcher Pickup (No Inventory)
|
|
urlName: Spear Launcher Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sticky Grenade Launcher Pickup (No Inventory)
|
|
urlName: Sticky Grenade Launcher Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Main Managers
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName: Main Inventory Manager (Inventory, Bank and Vendor)
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName: Decal Manager
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pickup Manager
|
|
urlName: Pickup Manager
|
|
prefabGameObject: {fileID: 1793811812158676, guid: 122bba431b3abd049821d030dc4be078,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Screen Objectives Manager
|
|
urlName: Screen Objectives Manager
|
|
prefabGameObject: {fileID: 1728232334013728, guid: fb0a66921eb6e0443864feb07c91f4cf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Bar Manager
|
|
urlName: Health Bar Manager
|
|
prefabGameObject: {fileID: 1175863788403234, guid: 6085f63492e5e39499b6c8207cb0a9f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName: External Shake List Manager
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName: Faction System
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName: Songs Manager
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Noise Mesh Manager
|
|
urlName: Noise Mesh Manager
|
|
prefabGameObject: {fileID: 1306085464079302, guid: c6d64d5596e34f2438582c5a4c6896bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Transparent Surfaces Manager
|
|
urlName: Set Transparent Surfaces Manager
|
|
prefabGameObject: {fileID: 1068266685518134, guid: 3e543806348982a46a9339be61521cd6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage On Screen Info Manager
|
|
urlName: Damage On Screen Info Manager
|
|
prefabGameObject: {fileID: 1430510625250200, guid: 67288dee9e2944e4584e474bf2791001,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Manager
|
|
urlName: Mission Manager
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog Manager
|
|
urlName: Dialog Manager
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Disable Objects On Distance Manager
|
|
urlName: Disable Objects On Distance Manager
|
|
prefabGameObject: {fileID: 1653734118213152, guid: 8473c24f2520d4446a4072df2ad61817,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elements On Scene Manager
|
|
urlName: Elements On Scene Manager
|
|
prefabGameObject: {fileID: 1840552591144556, guid: d2a6eb96720daf44b950bc82253894b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
layerToPlaceObjects:
|
|
serializedVersion: 2
|
|
m_Bits: 1
|
|
placeObjectsOffset: 0
|
|
prefabTypeInfoListToPlaceOnScene:
|
|
- Name: Player
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Player
|
|
urlName:
|
|
prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: It is the main player of the asset.
|
|
- Name: Action System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Action System Trigger (Empty Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1846605955621040, guid: 1b0a108a31bc856469ea44e0fca20481,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Action System Trigger (Empty Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192734377917946, guid: 61a0c34bd329358479c507f41429af45,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Action System Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1320020298282686, guid: c483ea8bb5960fa42b2d68cab6a3ef87,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Allows to customize actions based on animations for the player
|
|
an others characters.
|
|
- Name: AI Template
|
|
url:
|
|
prefabInfoList:
|
|
- Name: AI Main Template Prefab
|
|
urlName:
|
|
prefabGameObject: {fileID: 1753851185394686, guid: 83bed118bc5fbbd46959358a37fdd871,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Main AI Template, with all the elements of the AI configured
|
|
and ready to use and customize.
|
|
- Name: AI Turrets
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Enemy Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the AI configured in turrets with different weapons.
|
|
- Name: Other AI Elements
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dummy Character
|
|
urlName:
|
|
prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dumb Enemies
|
|
urlName:
|
|
prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Single Dummy Cube
|
|
urlName:
|
|
prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Hide Positions Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other simple elements used as possible targets to fire, damage
|
|
or hit with health components configured.
|
|
- Name: Camera
|
|
url:
|
|
prefabInfoList:
|
|
- Name: External Camera Shake System (By Trigger And Loop)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Camera Shake System (By Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Point To Look (Aim Assist-Lock On)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1358328949793958, guid: 2d4a9469e4f494646a865d1a6b5066d1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of components to trigger external shakes on player's
|
|
camera.
|
|
- Name: Checkpoints
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Checkpoint System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of the checkpoint system, to save the game automatically
|
|
and resume the game in the last position reached.
|
|
- Name: Climb System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Climb Ledge Moving Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Climb Ledge Zone Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different elements and triggers to enable/disable different
|
|
climb ledge states in the player.
|
|
- Name: Cutscenes
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Camera Waypoint Path
|
|
urlName:
|
|
prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Waypoint Path (With Bezier Curve)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the cutscene system, pausing/resuming player's
|
|
actions and moving the camera through a list of waypoints
|
|
- Name: Decal Manager
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Flesh (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flesh (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Metal (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Metal (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sand (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sand (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the decal manager to configure different surfaces
|
|
for projectiles, like metal, flesh, etc... to play particles, sounds and other
|
|
effects according to the surface configured.
|
|
- Name: Devices (Password Terminals)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Access Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Free Interaction)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Moving Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel ( With Moving Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included and disabled)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included to activate hack button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included)
|
|
urlName:
|
|
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With Second Screen)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different password devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... with free interaction, moving the camera to a fixed position
|
|
and ohter ways to interact.
|
|
- Name: Devices (Computers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Computer Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Computer Device (Player Laser Refractions)
|
|
urlName:
|
|
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different computer devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... or unlock the computer itself, to read content on it, like emails
|
|
or similar.
|
|
- Name: Devices (Distributors-Receivers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Battery Distributor (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Distributor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Receiver
|
|
urlName:
|
|
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: 'Examples of a system to place specific types of objects and
|
|
trigger events when placing/removing these objects, which can be any tye of
|
|
object, with a string type configured, like placing a battery to give power
|
|
to a sysstem, place a disc into a computer, etc....
|
|
|
|
Also, this system can distribute these objects with a limit or infinitely,
|
|
by pressing button to interact with it and receive a new object.'
|
|
- Name: Devices (Examine Objects)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Object To Examinate (Box)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Radio)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Toy)
|
|
urlName:
|
|
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Text Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of objects to examine, putting them close
|
|
to the camera and allow to rotate it and know more about the object it self.
|
|
- Name: Devices (Lockers and Closets)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Horizontal Closet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Horizontal Closet (open only once)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker
|
|
urlName:
|
|
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker (open only once)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vertical Closet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of different devices to place and take physical objects
|
|
and store them there.
|
|
- Name: Devices (Others)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dual Switch
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: healChamber
|
|
urlName:
|
|
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Padlock
|
|
urlName:
|
|
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Piston
|
|
urlName:
|
|
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Switch
|
|
urlName:
|
|
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other types of interaction devices.
|
|
- Name: Devices (Security Cameras)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Security Camera
|
|
urlName:
|
|
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera Computer Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Cameras
|
|
urlName:
|
|
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of a security camera which allows to see
|
|
other places of the level with a rendering texture.
|
|
- Name: Devices (Vending Machines)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: AI Enemy Armed Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Armed Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Aircraft Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dummy Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: HoverBoard Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Cube Barrel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Differente examples of a simple vending machine to just instantate
|
|
copies of any object into the level.
|
|
- Name: Dialog System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dialog System (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog System (With answers for Player)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Dialog Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1543582890541074, guid: 038e48f45693e804b9e31a790630b219,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Dialog Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
|
|
object.
|
|
- Name: Doors
|
|
url:
|
|
prefabInfoList:
|
|
- Name: External Button Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Single Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked with Hackable Code Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Panel To Break)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With AI)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With Player)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked With Inventory Key)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked with Padlock)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors (Locked With Code Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shoot Moving Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Different Panels)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Four Panels)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (With Animation)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Rotating Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examlpes of doors with different settings, like triggers
|
|
doors, button doors, hologram doors, locked doors, etc...
|
|
- Name: Effect Area
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Effect Area (Damage Health Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1875289851570446, guid: bab39e03bfe72e249a2f5f9d9d7274a4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Damage Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1199652174261802, guid: 64decf8045d1d4444869a5119de2b24f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Dissolve Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1622054706804784, guid: d59b8e9591e8ca34caa8d498241ec3a5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Heal Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1492950098735942, guid: 739e4f24ff810db40b971a89e9ed1ab6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Sleep)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1640745038218546, guid: 5f24948771a005b40888a84ea904ae2d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: A system which allows to configure custom effect triggers,
|
|
that can affect to stats, like heal, damage, sleep, poison, dissolve objects,
|
|
etc...
|
|
- Name: Elevators
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Elevator (With Hologram Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Door (Big)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Hologram Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Outside Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Switch Ground Floor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Locked With Inside and Outside Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Simple Elevator With Two Switches)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Inside and Outside Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Two Switches And Inside Door)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of elevators, from simple with just a couple
|
|
of buttons, to a floors button panel to chnage between many floors.
|
|
- Name: Event System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player
|
|
urlName:
|
|
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer
|
|
urlName:
|
|
prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Exit Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of event system to detect the player entering/exiting
|
|
into triggers and activate events with it, like pause/resume his actions, unlock
|
|
a door, etc...
|
|
- Name: Gravity System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Adhere To Any Surface Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Gravity Direction Directly Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enable_Disable Circumnavigation Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Arrow
|
|
urlName:
|
|
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Box
|
|
urlName:
|
|
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Room
|
|
urlName:
|
|
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: gravityArrow
|
|
urlName:
|
|
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hollow Cubic Planet (3)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mini Planet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Gravity To Normal
|
|
urlName:
|
|
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere To Circumnavigate
|
|
urlName:
|
|
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different elements for the gravity system to change
|
|
player's gravity, like set it towards a wall or disable the current gravity
|
|
to be back to regular orientation.
|
|
- Name: Hide System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Hide Characters Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hide Position Below Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide (For Locked Camera View)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide
|
|
urlName:
|
|
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Table To Hide
|
|
urlName:
|
|
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different places to hide, with fixed and free positions,
|
|
allowing the player to move or being in a fixed position, allowing to move freely
|
|
or just rotate the camera.
|
|
- Name: Main Inventory Manager
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Examples)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Fuse Box (Locked with Padlock)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened) (Inventory Menu On Side)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1742570717887582, guid: 242df728d5635264494d47f5892c5571,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Menu)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Empty)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Use Inventory Object Prefab (Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Empty and ready to use prefabs of the use inventory object
|
|
sysstem to use and place inventory objectss into places of the level and activate
|
|
events with them, like opening a door, unlocking an elevator etc... There are
|
|
differente settings, like use objects with menu, with button or automatically.
|
|
- Name: Inventory (Ammo)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1084147053033120, guid: ba89e0085dee04d4995de642d399d250,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Explosive Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1066648950367062, guid: 65451a1aeefdb8f4c88227921e119835,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight Battery (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1273201295902812, guid: 3da8ab82b2af877439df8fb274f76f65,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Homing Missiles Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1704063855400126, guid: 6b8c00f4f8825184a8c40f748382c5e3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Poisonous Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1423765147090136, guid: 30abbacb39dc4784aa04675a264fdd76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Regular Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1461341102083554, guid: 99577ec6c99e477478153839cf72e084,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1476328254364572, guid: 4da86a9bbfb5bed448f1d99f893fa322,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are stored in
|
|
the player's inventory.
|
|
- Name: Inventory (Consumables)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Battery (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Beer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: b4ef75072fdb0d64dba7c1cbe6212a30,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Energy (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Health (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Jetpack Fuel (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Capsule (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usb (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vehicle Fuel (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Examinable)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Simpley Key (inventory with examine system)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the examine system, so they
|
|
can be checked before pick them into the inventory. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Others)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Bag (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects used to unlock other elements, such as increase
|
|
player's inventory slot number or unlock map parts in the level. These pickups
|
|
are not stored in the player's inventory.
|
|
- Name: Inventory (Quest Objects)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Blue Wire (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Full Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fuse (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Infinity Key (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1653161630142784, guid: 31f5bb0b1442c184b88a9b4fdedeb632,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Left Half Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Wire (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Right Half Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simpley Key (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Toy (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different objects which
|
|
are currently configured in the asset as quest objects. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Weapons)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1173798659889298, guid: 67ade8ea61c18e340ae6b21d1e012828,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Gravity Gun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1998216593573018, guid: 9c98def1479960747a4c57e5115017f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Smartphone (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1971472924685504, guid: a81da5f31beeb9e4db4c42a0fb66329b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Weapons Attachments)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Extended Magazine (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Automatic (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Burst (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Manual (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Holographic Sight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Dot (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Silencer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Telescopic (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons attachments
|
|
objects which are currently configured in the asset. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Ladders
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ladder System (Free Movement)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Inclined)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Lock Player In Center)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Third Person)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1047410737625674, guid: 46f70b68640a35f4f8baa1321166c431,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs configured for the ladder system, with free
|
|
or fixed position and rotation while the player is moving on these ladders.
|
|
- Name: Level Management
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Change Level Trigger (By Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Event)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Travel Station
|
|
urlName:
|
|
prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to be placed on the level where you need the player
|
|
to change to a new level scene triggering an auto save/load of the player's
|
|
info.
|
|
- Name: Locked Camera System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Locked Camera Limit System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
urlName:
|
|
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304570879119000, guid: 71e2814d46b1e1c4b9bfc1af84299618,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
urlName:
|
|
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis
|
|
urlName:
|
|
prefabGameObject: {fileID: 1384389272747500, guid: 86f9e7adf93a6774a9da976c77655e3b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Fixed Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Free Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1102132361044540, guid: 12e1b2b584dec7c4dac28c733808d7a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric-Point and Click)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1134693992042768, guid: 0ca23e3f3b137da44b45bf6e7c66e56b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Point & Click)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Regular Tank Mode)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Semi Free Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down With Bounds And Offset)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1321537942513302, guid: 51910359d44c9d84eb61c699bc610387,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs with pre configured locked cameras for the
|
|
player, like top down, 2.5d, isometric, fixed, etc...
|
|
- Name: Map System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Beacon (Quick Travel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Creator (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Mark (Map Object Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XY
|
|
urlName:
|
|
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XZ
|
|
urlName:
|
|
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger YZ
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs of the map system to configure the map tiles
|
|
of each level for buildings and floors, different map icons and similar.
|
|
- Name: Mission System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Character Mission System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Objective Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Station System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used for the mission system, to place mission boards,
|
|
mission triggers and similar.
|
|
- Name: Noise System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player (Activate Noise)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1400746820759976, guid: 2935bdc69cc232b4bb816154515cd66e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object With Noise On Throw
|
|
urlName:
|
|
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio With Noise System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1171748544576020, guid: 743f018cba9e5a14bbbc7bd4f2761657,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone To Throw With Noise
|
|
urlName:
|
|
prefabGameObject: {fileID: 1121695437610172, guid: f7a9a069bbd4912499f9bf342f4be374,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Objects used to produce noise in the level to call AI attention,
|
|
in case they can hear noises.
|
|
- Name: Objects To Grab Physically
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Crate (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups and to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory) (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Grab Physically (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Melee Weapons
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1730014796888950, guid: 92916fff87516354a9936ae10e2859f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1470315050577016, guid: e24f84fc362cae847a7be6c4df885e6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1631141721635010, guid: 5a498b788301278498530e9c9efdbc6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1905679547707780, guid: 68e672c9e6da7c84a81fa4b575caec7b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1454235906316754, guid: ccba91dcbb83cdd459c83ba739e14fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1760746785193276, guid: 65a5480af15101b41a3e14d0990b3caa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Knife (to grab physically with Melee Attacks)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1323862952060728, guid: 32209b2fc3213704a913450d5554500e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Light Saber One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1495856653525720, guid: 47df393e7160a4a44af9d056d65f844e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1284267892034778, guid: e33f1b8f2ab2bb04e870a4fc0dc83f53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Powerful Axe
|
|
urlName:
|
|
prefabGameObject: {fileID: 0}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Without Melee Weapon
|
|
urlName:
|
|
prefabGameObject: {fileID: 1837671373229342, guid: 4bfdb65aeb6958d4d9176e4d69b73609,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1083885754669252, guid: 945917901bdef274ca2861621cb8a461,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1825053360349818, guid: 203fe2398d4957f4e9997ab33a042985,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Override System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Crate (To Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Cube)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Custom Mesh)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Sphere)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enemy Turret (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (To Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Override Controller (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
|
|
and his ability to override and possess any type of object, from AI, to rigidbodies,
|
|
custom objects and more.
|
|
- Name: Oxygen System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Active Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deactivate Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refill Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different triggers to activatate and deactivate the use of
|
|
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
|
|
0, the player will receive damage until death or refill the oxygen or find a
|
|
place which disables the use of oxygen.
|
|
- Name: Pickups (Consumables)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Beer Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: f569c2893cd36d64b946bff40f087c5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Beer Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: 7bb58de7e6585224db34626328f5e29f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Pickups (Drop Pickups)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Chest Locked (With Move Camera To Device)
|
|
urlName:
|
|
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera and Hackable)
|
|
urlName:
|
|
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (Without Camera Moving)
|
|
urlName:
|
|
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refilling Chest
|
|
urlName:
|
|
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest (Using Electronic Device)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest
|
|
urlName:
|
|
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate
|
|
urlName:
|
|
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate
|
|
urlName:
|
|
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With noise system)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups)
|
|
urlName:
|
|
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel
|
|
urlName:
|
|
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to get other objects, in this case, pickups, like
|
|
chest, crates, explosive barrels, etc...
|
|
- Name: Pickups (Powers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Power Pickup (Button) (Air Dash)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Black Hole)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Bomb)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Global Gravity)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Objects Position)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Double Jump)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Gravity Power)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Implosion Grenade)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Join Objects)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Laser)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Nano Blade)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Push Objects)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Run)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Shoot)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Remote Control)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shield)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shoot Power)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shut Down)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Teleport)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Time Slower)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Wall walk)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different powers and abilities objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Player Info Panel
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Player Info Panel System (Big Size)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size And Fixed Position)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Little Size And Action Name)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to show messages on screen which follow the position
|
|
configured in the object on the screen, keep a fixed position, use different
|
|
panel size, show input actions on screen, etc...
|
|
- Name: Puzzle System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Camera Perspective Capture (Key)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Perspective Capture (Text)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Jenga)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Key inside toy)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (press keys in order - piano)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of the puzzle system to use physics and
|
|
other type of puzzles, like pressing buttons in an specific order to trigger
|
|
events a, like unlcok a door, activate an object, etc...
|
|
- Name: Save System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Save Station 1
|
|
urlName:
|
|
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Station which can be placed anywhere to activate the save system
|
|
and save/load the game only in specific places when the player finds these stations.
|
|
- Name: Scan objects
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Object To Scan
|
|
urlName:
|
|
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefab of an object which can be scanned and obtain info from
|
|
it with the scanner system.
|
|
- Name: Scene Interaction
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Grappling Hook Effect
|
|
urlName:
|
|
prefabGameObject: {fileID: 1300484103167646, guid: 7d3e4aafaa7dcfe44a7703f9b3208600,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grappling Hook Target
|
|
urlName:
|
|
prefabGameObject: {fileID: 1178695925659582, guid: 52491386a27d0c742b9846e5106d1dac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Attrack With Grappling Hook
|
|
urlName:
|
|
prefabGameObject: {fileID: 1589447100520310, guid: f540f4ac7612e974fb3ff9e1b5dd941e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Heal Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Kill Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Energy
|
|
urlName:
|
|
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Vehicle Fuel
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Message
|
|
urlName:
|
|
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Receiver
|
|
urlName:
|
|
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Transmitter
|
|
urlName:
|
|
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Blue
|
|
urlName:
|
|
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Green
|
|
urlName:
|
|
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Red
|
|
urlName:
|
|
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Death Spiral
|
|
urlName:
|
|
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Falling Platforms
|
|
urlName:
|
|
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Head Track Target
|
|
urlName:
|
|
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform Target Positions
|
|
urlName:
|
|
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with breakable parts)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with Inventory Object and breakable)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Push
|
|
urlName:
|
|
prefabGameObject: {fileID: 1097070399539336, guid: 61df41cda9bd05d49a3ed6686a5d64b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Physics Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player WayPoint System
|
|
urlName:
|
|
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pressure Plate
|
|
urlName:
|
|
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Push Objects Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1382310215366370, guid: a68a8aacda904c5429e0c3c93fd77e98,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rack Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail1
|
|
urlName:
|
|
prefabGameObject: {fileID: 109622, guid: 5155436457746b747ad1aa7351f9ebea, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail2
|
|
urlName:
|
|
prefabGameObject: {fileID: 185144, guid: 15c4a251a37b2734da166e425a2c041c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1785447446297536, guid: 84db5adb0b06a0c4cbe6ce6cd13b6333,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1551545354152532, guid: 0bc9b31dba05ed648927e99c1d1627c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platforms
|
|
urlName:
|
|
prefabGameObject: {fileID: 149022, guid: 9d7423ae2a665e9408e7c9af0244bc2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Waypoint Platform (Objects Detection Below)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Zipline
|
|
urlName:
|
|
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects to place in the level and interact with them,
|
|
such as laser, damage and heal triggers, head track, ziplines, jump platforms,
|
|
etc...
|
|
- Name: Stamina System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Refill Stamina Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to refill the current stamina of the player to
|
|
his current maximum value at once.
|
|
- Name: Tutorial System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Tutorial Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger which can be placed anywhere in the level to activate
|
|
a tutorial for the player about any element of the game.
|
|
- Name: Vehicles
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Aircraft
|
|
urlName:
|
|
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Boat Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1206607963958352, guid: 235dd4b6dbadab145b1e2e62fc28fe0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car (With Enter_Exit Action System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1557394349595292, guid: f918c8c031177cf4bb1c2f6aad89c3b3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car
|
|
urlName:
|
|
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chair
|
|
urlName:
|
|
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle (Radio Control)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831122843064932, guid: a37aad6c63018fb49920eeb465f9c58f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hoverboard
|
|
urlName:
|
|
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft
|
|
urlName:
|
|
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jet Ski Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1717546313281572, guid: cd1798e0816f25743a6d66445406dce5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike
|
|
urlName:
|
|
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car
|
|
urlName:
|
|
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usable Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube To Override
|
|
urlName:
|
|
prefabGameObject: {fileID: 1937817904462166, guid: c92b7a47be846254695ecc4864801171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deer
|
|
urlName:
|
|
prefabGameObject: {fileID: 1399119705276968, guid: 15a87c076be9229498b29e7bd07feb57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Frog
|
|
urlName:
|
|
prefabGameObject: {fileID: 1452330513152862, guid: 546793252cd43714583d403ee7b62f26,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Raccoon
|
|
urlName:
|
|
prefabGameObject: {fileID: 1950621844288454, guid: 282666f6c8d8c8a4389ec3dab57f934a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spider
|
|
urlName:
|
|
prefabGameObject: {fileID: 1449777358514066, guid: 2179f31a407507b4cbdbbf960e557eee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Velociraptor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831097177709622, guid: f81ba8ec28f43f24a925179c8774c86c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wolf
|
|
urlName:
|
|
prefabGameObject: {fileID: 1842871422452906, guid: 6dc71a3903277a147975c46d29d9497d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs of the vehicles created so far in the asset.
|
|
- Name: Vehicles (Ammo)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Cannon) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Machine Gun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
|
|
which only need the name of the weapon itself to get the weapon to increase
|
|
its ammo. All ammo are configured as trigger pickups.
|
|
- Name: Vendor System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Vendor System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: The vendor system allows to configure objects to buy by the
|
|
player for his inventory and also, allows to sell his stuff from the inventory
|
|
as well.
|
|
- Name: Wall Running System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Wall Running Zone Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Triggers used to configure any zone which can be used for the
|
|
player to activate the wall running state and move on these places at will.
|
|
- Name: Weapons (Pickups Ammo-Trigger)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1487370294588174, guid: fed2c43a35f802f449bc1a587370828a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1559696115675006, guid: bc846143b792fd744ab57bcf7f636eae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by trigger automatically.
|
|
- Name: Weapons (Pickups Ammo-Button)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1144051426338656, guid: 42dd5a8ced2b2e44c81b857d7243761a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1879737752880074, guid: e5cf1dcf522c5db408cc33310df8b48c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Weapons (Pickups)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Pickup (No Inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1338080403296594, guid: 8658a951c26c0b44e9356b59c5530a8b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Assault Rifle Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Shotgun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flashlight Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Gun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Healer Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Miner Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Shooter Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-35 Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-36 Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Pickup (No Inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1198123468208576, guid: 578ef904ec84d514bb22c428c21f9e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Revolver Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shotgun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Smartphone Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spear Launcher Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sticky Grenade Launcher Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Main Managers
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pickup Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1793811812158676, guid: 122bba431b3abd049821d030dc4be078,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Screen Objectives Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1728232334013728, guid: fb0a66921eb6e0443864feb07c91f4cf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Bar Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1175863788403234, guid: 6085f63492e5e39499b6c8207cb0a9f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Noise Mesh Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1306085464079302, guid: c6d64d5596e34f2438582c5a4c6896bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Transparent Surfaces Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1068266685518134, guid: 3e543806348982a46a9339be61521cd6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage On Screen Info Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1430510625250200, guid: 67288dee9e2944e4584e474bf2791001,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Disable Objects On Distance Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1653734118213152, guid: 8473c24f2520d4446a4072df2ad61817,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elements On Scene Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1840552591144556, guid: d2a6eb96720daf44b950bc82253894b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
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prefabSearchResultList: []
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prefabNameToSearch:
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prefabCategoryNameToSearch:
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searchComplete: 0
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seePrefabTypesExplanation: 1
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